List of modded trees that leave floating blocks
hammertater opened this issue ยท 12 comments
- Palm trees (#31) (leaves are marked persistent)
- Mystic grove oak trees (https://www.curseforge.com/minecraft/mc-mods/treechop?comment=514)
- Mangroves (#43)
- Redwoods (#32)
- Baobabs (#85)
- Nightshades and others that contain non-log blocks (#188)
- Sculkwood trees (leaves are marked persistent)
- Brimwood trees (#242)
- Redwood trees (#242)
- (Visual problems) Bamboo trees
- Lots of trees
- Lots of trees (#209)
- All of em
- All the big ones are whacky
- All of em
- Fixed!
All of 'em (waiting on team-abnormals/autumnity#46)
- Fixed!
All of 'em (waiting on team-abnormals/atmospheric#81)
Cultural Delights
Avocado Trees leave behind Avocado Bundles (culturaldelights:avocado_bundle
) and don't show their stripped variants while chopping them down.
Sorry for not replying @thimblebird, I'll look into it.
Ah it seems you already know about the mangrove issue with OTBYG. I hope you fix it soon, it is really painful to manually break down the tops of white mangrove trees.
Just wanted to give a heads up, it seems like most of the trees from TerraFirmaCraft often leave behind floating blocks (playing via the TerraFirmaGreg modpack).
@FirinMaLazors Thanks, I've added it to the list.
@Sandrituky I'll look into it, but in the meantime, if you're on Minecraft 1.18+, you could try editing the treechop-common.toml config and adding the block IDs to the list of choppable blocks. I think it's in a "tree-detection" section.
I've been trying for hours to get the tag of the fruits and nuts that hangs from the trees in PamHarvestcraft, unsuccessful :(
Exploring inside the mod, I think there are no tags for them, only for the item (not hanging block).
I could add blockID one per one, but... I wanted to try to add them by group.
All these blocks I want to include starts by "pamhc2treespam*"
I wonder if there are any syntax in toml that can filter by patterns like * or %
Something like this:
blocks = ["pamhc2trees:pam*"]
Anyways, I've already added some specific IDs for testing and... btw, they work perfectly if I add them as blocks considered as leaves!
I will add block by block, but I'd like to know about filtering with toml.
Thank you for the previous reply!
Ahh, yeah, it's tough when things aren't in block tags. Maybe ask the HarvestCraft devs to use block tags?
I wonder if there are any syntax in toml that can filter by patterns like * or %
Not at the moment, but it's a very nice idea! I'll add it to the to-do list :)
Added pattern matching in TreeChop 0.18.3 ๐
@FirinMaLazors Thanks, I've added it to the list.
@Sandrituky I'll look into it, but in the meantime, if you're on Minecraft 1.18+, you could try editing the treechop-common.toml config and adding the block IDs to the list of choppable blocks. I think it's in a "tree-detection" section.
Apple trees of โoh the biomes you will goโ also leave massive leaves and wood logs behind