HT's TreeChop

HT's TreeChop

3M Downloads

List of modded trees that leave floating blocks

hammertater opened this issue ยท 12 comments

commented

Arboria

Biomes O' Plenty:

Oh The Biomes You'll Go:

  • Mangroves (#43)
  • Redwoods (#32)
  • Baobabs (#85)
  • Nightshades and others that contain non-log blocks (#188)

BetterEnd

Regions Unexplored

  • Sculkwood trees (leaves are marked persistent)
  • Brimwood trees (#242)
  • Redwood trees (#242)
  • (Visual problems) Bamboo trees

TerraFirmaCraft

  • Lots of trees

Tropicraft

  • Lots of trees (#209)

Mystic's Biomes

  • All of em

The Twilight Forest

  • All the big ones are whacky

Tan's Huge Trees

  • All of em

Autumnity:

Atmospheric:

commented

Cultural Delights
Avocado Trees leave behind Avocado Bundles (culturaldelights:avocado_bundle) and don't show their stripped variants while chopping them down.

commented

Sorry for not replying @thimblebird, I'll look into it.

commented

Ah it seems you already know about the mangrove issue with OTBYG. I hope you fix it soon, it is really painful to manually break down the tops of white mangrove trees.

commented

Just wanted to give a heads up, it seems like most of the trees from TerraFirmaCraft often leave behind floating blocks (playing via the TerraFirmaGreg modpack).

commented

Pam's Harvestcraft 2 fruits. They float when a tree of that mod is chopped :(

commented

@FirinMaLazors Thanks, I've added it to the list.

@Sandrituky I'll look into it, but in the meantime, if you're on Minecraft 1.18+, you could try editing the treechop-common.toml config and adding the block IDs to the list of choppable blocks. I think it's in a "tree-detection" section.

I've been trying for hours to get the tag of the fruits and nuts that hangs from the trees in PamHarvestcraft, unsuccessful :(
Exploring inside the mod, I think there are no tags for them, only for the item (not hanging block).
I could add blockID one per one, but... I wanted to try to add them by group.

All these blocks I want to include starts by "pamhc2treespam*"

I wonder if there are any syntax in toml that can filter by patterns like * or %

Something like this:
blocks = ["pamhc2trees:pam*"]

Anyways, I've already added some specific IDs for testing and... btw, they work perfectly if I add them as blocks considered as leaves!

I will add block by block, but I'd like to know about filtering with toml.

Thank you for the previous reply!

commented

Ahh, yeah, it's tough when things aren't in block tags. Maybe ask the HarvestCraft devs to use block tags?

I wonder if there are any syntax in toml that can filter by patterns like * or %

Not at the moment, but it's a very nice idea! I'll add it to the to-do list :)
Added pattern matching in TreeChop 0.18.3 ๐ŸŽ‰

commented

@FirinMaLazors Thanks, I've added it to the list.

@Sandrituky I'll look into it, but in the meantime, if you're on Minecraft 1.18+, you could try editing the treechop-common.toml config and adding the block IDs to the list of choppable blocks. I think it's in a "tree-detection" section.

commented

With redwoods problem still actual.
image

commented

arboria trees also leaves floating blocks even though its just a datapack
image

commented

Apple trees of โ€žoh the biomes you will goโ€œ also leave massive leaves and wood logs behind

commented

Ars Nouveau has its logs and leaves left behind, similar to the quoted message below:

arboria trees also leaves floating blocks even though its just a datapack image

This is a fantastic mod though and I'd love to see more out of it!