Trims Reimagined takes vanilla minecraft trims and adds themed effects for having the trims on your armor. Each type of trim has a specific effect that stacks as more of that same trim are worn, and if a full set of armor with the same trims on it are worn, ie. 4 pieces of diamond armor all with the silence trim added, an extra set bonus will be added ontop of the existing effects. Trims can be mixed and matched to created different combinations of effects and bonuses. This mod aims to make trims more desirable for different parts of the game, and encourages exploration and the use of multiple armor sets. Trims are cool, but adding effects gives a reason to explore different parts of the world. The trim effects can be toggled with a keybind if you prefer to just have the looks of a certain trim, and not the effects. For each trim, mousing over the trim or armor with trim applied will have a quick explanation of the effects and set bonuses each trim provides.
This mod uses mixins to edit the vanilla code of minecraft to allow for trims to add effects. By no means is this an optimised mod, and due to the way mixins are written, they may cause crashes with other mods.
- Effect Bonus: Damage done by pillager mobs decreased by 10% for each piece equipped
- Full Set Bonus: Defeating a raid with a full set equipped provides indefinite hero of the village until removed
- Effect Bonus: Pillager mobs have an increasing chance to drop double loot
- Full Set Bonus: Vex no longer target or damage the player
- Effect Bonus: Speed bonus while in grassy/forested biomes. Stacks speed level to Speed IV
- Full Set Bonus: Creepers no longer target the player
- Effect Bonus: Adds stacking respiration effect for each piece equipped, to Respiration IV
- Full Set Bonus: Constant dolphins grace while swimming
- Effect Bonus: Speed bonus while in desert/dry biomes. Stacks speed level to Speed IV
- Full Set Bonus: Zombies, Husks, and Skeletons no longer target the player
- Effect Bonus: Increased block reach distance while holding a hoe. Up to 2 extra blocks with 4 pieces equipped
- Full Set Bonus: No hunger drain while holding a hoe
- Effect Bonus: Gives Haste 1 while holding a pickaxe. This does not stack
- Full Set Bonus: While under the effects of a Haste II beacon, haste level is upgrades to Haste III while holding a pickaxe
- Effect Bonus: Increased block reach distance while holding an axe. Up to 2 extra blocks with 4 pieces equipped
- Full Set Bonus: Any Axe held now has the silk touch effect
- Effect Bonus: Gives increased absorbtion (Extra Hearts), but your hearts slow you down (Slowness)
- Full Set Bonus: Gain resistance ontop of existing absorbtion and slowness
- Effect Bonus: Decreased chance for all shriekers to summon a warden
- Full Set Bonus: While crouching, you are invisible to the warden
- Effect Bonus: Decreased sniffing distance of warden, from 20 blocks down to 4 blocks at full set
- Full Set Bonus: Warden will no longer aggro to player
- Effect Bonus: Mining Fatigue applied to player will be less effective (Shorter duration, lower level)
- Full Set Bonus: Guardians do not attack player
- Effect Bonus: Piglins do not attack the player (works with just 1 piece)
- Full Set Bonus: Piglins have a chance to trade extra items
- Effect Bonus: Increased fire resistance. Stacks with armor enchants, decreases the amount of damage fire deals
- Full Set Bonus: Blazes and Wither Skeletons do not attack player
- Effect Bonus: Decreased damage taken from ender pearls
- Full Set Bonus: Looking at enderman no longer aggros them
- Effect Bonus: Levitation effect duration decreased
- Full Set Bonus: Immunity to levitation and constant slow fall granted
- Effect Bonus: Increased speed in inclement weather (rain and thunderstorms)
- Full Set Bonus: All attacks have a chance to summon lightning on the target
- Effect Bonus: Increased knockback resistance
- Full Set Bonus: Attack speed increased for swords + tools
No conflicts are expected. As long as modded armor supports adding trims, the effects should be granted. Obviously will not support mods that add new trims.
Some speed effects are a little jarring when high FOV is used, so I may disable the FOV changes for that speed effect. Some bonuses may be too powerful, but feedback will help determine what needs a nerf and what needs buffs.