Truly Modular: Armory
A wide Collection of Modular Armor Modules
Truly Modular: Armory is a Modular Armor Mod with wide-ranging support and options
Contents
- More than 60 Modules split between base sets
- Crafted Chainmail: a good armor against Projectile Damage
- Plate Armor: the default Armor
- Heavy Armor: Heavy Armor, excellent Protection, but moving with Elytra or swimming is difficult with it.
- Wingsuit: Not much in the way of Protection, but allows for excellent Elytra Performance
- Scuba: not the best in terms of Protection, but increased Swimspeed
- Multiple visual/cosmetic options like Banners
Compat
- Better Combat is fully supported
- Shadermods, like Iris, Oculus, Optifine, are only partially supported. Shaders only work with the fallbackrenderer active. This gets activated by default if loaded with Iris and Oculus. This can be deactivated in the Config or force activated if other mods create issues with Truly Modular's Rendering
- Truly Modular uses an Automatic compat by default, this means most mods Swords and Materials should get picked up, dedicated compat is possible through datapacks.
- You can use the MaterialHelper Website to make compat datapacks yourself
FAQ:
- What Launcher is this for? Forge? Fabric?
- Both, check the jars
- Backport to older versions?
- is not planned. There are many features in Truly Modular which have a significantly higher priority than backporting. Once the list of ideas is smaller we might consider backporting.
- Is X mod supported?
- probably? Generative Compatiblity has a high chance of working with most mods out of the box. You can check https://github.com/Truly-Modular/Modular-Item-API/blob/main/COMPAT.md for more informations or to report issues
- Can I write an Addon for this?
- Can I use this in a Modpack?
- yes