It adds various unique days and nights that cause different good and bad things.
You can change the current night or day with the command /events <day/night> <name>.
I agree to use this mod in the public modpack, but it must be on this page.
Don't set the particles to minimum as the mod won't work properly!
Days and Nights List
Days
-Normal - ordinary day
-Rain - causes rainfall and accelerates plant growth by 400%
-Lucky - gives players the luck effect
-Miners - stone and deepslate drops random minerals
-Fluffing - fluff fly in the air
-Hot - plants grow slower by 66.666666666666666666%
-Biting - the earth is trying to eat you
-Nights
-Zombie - there are a lot of zombies
-Creeper - there are a lot of creepers
-Thunder - thunder with more lightning than usual
-Normal - ordinary night
-Moon - low gravity
-Ghost - ghosts come out to take revenge
-Dark - you get a blindness effect