Disabling a feature should stop incompatibility screen/crash from appearing.
fullskele opened this issue · 4 comments
Hello, I recently tried this mod out, and didn't like the damage tilt fix as much as the original Damage Tilt mod (poison damage looked strange).
I disabled the feature in UniversalTweaks.cfg, but was still faced with a crash due to incompatibility, even with Obsolete Mods Screen disabled as well.
Would it be possible to stop incompatibility checks if either of these options are turned off? Thank you.
Bypassing incompatibility warnings is an upcoming config toggle and is already available in the early access versions.
I think that the suggestion is for disabled features to respectively not toggle an incompatibility crash/warning for the conflicting mod.
Regardless of whether that is the original suggestion or not, I also thought of suggesting that, but it is a "premium" UX feature and if it's technically complex to implement - a simple off toggle "you're on your own" feature (which is what's already developed) works fine.
Also I think it's worth mentioning that players who feel certain features are not at least matching their other-mod counterparts should open a separate issue for it as I assume the mod strives for that (e.g. the Damage Tilt feature here & counterpart mod).
Granted, going to make the incompatibility toggles more dynamic, for one-off mods at least.
Concerning the damage tilt tweak in general: I was implementing the client-sided version because it requires less code but I wasn‘t much of a fan of the visuals myself either, so I implemented the server-sided version in daf25a8.