This mod adds a new class of tools to Minecraft called crystal tools. They are meant to be a post-netherite tool that can keep getting better as you use it.
You can download the mod on Curse Forge, Modrinth, or from Github Releases.
Please report any bugs you find in the Issues tab or in the comments. You can also suggest features or ask questions there.
- Crystal Ore
- Deepslate Crystal Ore
- Crystal Block
- Crystal Torch
- Acts as a normal torch just with a different texture
- These can be placed with an upgrade on some tools
- Crystal Furnace
- Crystal Generator
- Crystal Quarry
Deepslate Crystal Ore Generates Below Y -44 in veins of size 5. The ore generates very rarely, currently only about one vein per chunk.
Tools gain experience by using them. You can see how much exp you need to get to the next level by looking at the tooltip. You can open the skill tree by pressing k
by default. Skill points can be using to get a new skill or to fully repair your tool.
The following tools/armor pieces are implemented:
- Crystal Pickaxe
- Crystal Axe
- Crystal Shovel
- Crystal Hoe
- Crystal Sword
- Crystal AIOT (All In One Tool)
- Crystal Bow
- Crystal Helmet
- Crystal Chestplate
- Crystal Leggings
- Crystal Boots
- Crystal Elytra
- Crystal Rocket
- Crystal Apple
- Crystal Backpack
- Crystal Trident
- Crystal Fishing Rod
- Crystal Backpack
There will be upgrades that are common to most tools, and tools will each get unique upgrades as well. Below is a list of all currently implemented upgrades.
- Durability
- Auto-Repair
- Mining Speed
- Silk Touch
- Fortune
- Auto Smelting
- 3x3 Mining
- Auto Pickup
- Mode Switch
- Allows you to upgrade both Fortune and Silk Touch on your tool, and switch between them. (
m
by default)
- Allows you to upgrade both Fortune and Silk Touch on your tool, and switch between them. (
- Vein Mining
- Will mine out an entire vein of ore when you are holding the vein miner key.
- It applies silk touch, fortune, and auto smelt to evey one mined.
- Can add more points to increase the number of blocks mined
- Torch Placer
- Places a torch when you right-click on a block, uses 10 durability.
- Tree Chopper
- Will chop or strip multiple blocks if you hold the vein miner key. You can increase the number of blocks by adding more points to it.
- Leaf Miner
- Allows axe to mine leaves efficiently.
- Attack Damage
- Attack Speed
- Fire Aspect
- Knockback
- Knockback Resistance
- You take less knockback when holding the sword
- Lifesteal
- You heal each time you hit an enemy
- Looting
- Attack Damage
- Projectile Damage
- Projectile Speed
- Riptide Level
- Loyalty Level
- Channeling (Add more points to increase lightning damage)
- Switch between Loyalty and Riptide
- Allow Riptide when not raining
- Instant Loyalty (It won't have to travel back to you, when it hits something it will instantly appear in your inventory)
- Arrow Damage
- Arrow Speed
- Draw Speed
- Flame
- Infinity
- Arrow Knockback
- Tipped Arrows
- Poison
- Weakness
- Slowness
- Wither
- Lure
- Luck of the Sea
- Chance to Double Drops (by default 20% per level)
- Protection
- Fire Protection
- Blast Protection
- Projectile Protection
- Thorns
- Armor Value Bonus
- Toughness Bonus
- Aqua Affinity
- Respiration
- Night Vision
- Health Bonus
- Speed Bonus
- Feather Falling
- Depth Strider
- Soul Speed
- Frost Walker
- Negate Fall Damage
- Durability + Unbreaking
- Creative Flight
- Flight Duration
- Nutrition
- Saturation
- Eat Speed
- Always Eat
- Effects
- When eaten gain positive effects
- Possible effects:
- Speed
- Haste
- Strength
- Jump Boost
- Regeneration
- Resistance
- Fire Resistance
- Water Breathing
- Invisibility
- Night Vision
- Absorption
- Saturation
- Slow Falling
- Furnace Speed
- Decreases the time to smelt items
- Fuel Efficiency
- Increases the time fuel burns
- Experience Boost
- Increase the experience (Minecraft exp) that you get from smelting items
- Slot
- Adds one additional input and one additional output slot
- Fuel Slot
- Adds one additional fuel slot
- Auto Split
- Automatically splits the inputs up over the input slots
- Auto Output
- Automatically ejects output items to connected inventories
- FE Generation
- Increases the FE per tick generated
- Fuel Efficiency
- Increases the burntime of fuels
- FE Capacity
- Increases the FE capacity
- Redstone Control
- Allows you to turn off the generator with a redstone signal
- Metal Generator
- Allows the generator to burn metals for FE
- Currently works with all vanilla metals and any item with the
ingot
tag- If you want specific mod compatability, leave a comment or issue and I can add it
- See DataMaps for how to add custom entries
- Food Generator
- Allows the generator to burn food for FE
- Gem Generator
- Allows the generator to burn gems for FE
- Currently works with all vanilla gems and any item with the
gem
tag- If you want specific mod compatability, leave a comment or issue and I can add it
- See DataMaps for how to add custom entries
- Save Fuel
- Doesn't waste fuel when there is no room to output FE
- Mining Speed
- Redstone Control
- Allows you to disable the quarry with a redstone signal
- Trash Filter
- Allows you to void certain items
- Auto Output
- Will output items to adjacent inventories
- Silk Touch
- Fortune
- Chunkloading
- Keeps the quarry loaded even when you are not around
- Capacity
- Adds 9 more item slots
- Auto Pickup
- Items that you pickup will go into your backpack if they match the filter
- Can be toggled off with the Mode Switch key
- Filter Slots
- Each level adds 5 filter slots for deciding what the backpack picks up
- Has a button to switch between whitelist and blacklist
- Sort
- Adds a button that will automatically sort the contents of the backpack
- By default, it will sort by number of items. This can be changed in the config to
QUANTITY
,NAME
,MOD
, orID
- Store In Inventory
- Shift Right-clicking on a chest or another inventory will attempt to store all items from the backpack in the inventory
- Will give you skill points equal to all the points on tools used to craft it (spent or unspent)
- Will give you skill points on the crystal elytra based on points on chestplate (spent or unspent) and one for each level of enchantment on the elytra
- Will transfer all skill points from the furnace used to craft it
- Will transfer a percentage of skill points from the AIOT used to craft it
The following config options are available. The default values are in parentheses.
You can change these values in config/crystal_tools.toml
or in the in-game UI.
base_experience_cap
(75): Starting EXP requirements for Tools and Armor. Range: 1 - 10000.max_exp
(1000): The maximum amount of exp that can be required for the next level. Range 1 - 100000.experience_multiplier
(1.1): Multiplier for max experience to the next level. Range: 1.0 - 100.0.armor_experience_boost
(2.0): Multiplies how much experience Armor gets, experience is calculated byEXP_GAINED
= DAMAGE_TAKEN * ARMOR_EXPERIENCE_BOOST. Range: 0.1 - 10000.0.bow_experience_boost
(1.0): Multiplies how much experience Bows get, experience is calculated byEXP_GAINED
= UNMITIGATED_DAMAGE_DONE * BOW_EXPERIENCE_BOOST. Range: 0.1 - 10000.0.sword_experience_boost
(0.8): Multiplies how much experience Swords get, experience is calculated byEXP_GAINED
= UNMITIGATED_DAMAGE_DONE * SWORD_EXPERIENCE_BOOST. Range: 0.1 - 10000.0.trident_experience_boost
(1.0): Multiplies how much experience Tridents get, experience is calculated byEXP_GAINED
= UNMITIGATED_DAMAGE_DONE * TRIDENT_EXPERIENCE_BOOST. Range: 0.1 - 10000.0.rocket_experience_boost
(5): Determines how much experience Rockets get per use. Range: 1 - 1000.apple_experience_boost
(0.5): Multiplies how much experience Apples get, experience is calculated byEXP_GAINED
= (SATURATION * 2 + 1) * NUTRITION * APPLE_EXPERIENCE_BOOST. Range: 0.1 - 1000.0.furnace_experience_boost
(1): Multiplies how much experience Furnaces get, experience is calculated byEXP_GAINED
= RECIPE_EXP * 10 * FURNACE_EXPERIENCE_BOOST. Range: 0.1 - 1000.0.fishing_rod_exp
(10): Determines how much experience you get for fish caught. Range 1 - 1000.experience_leveling_scaling
(10): Number of levels in a tool before the experience level costs increases. Set to 0 to disable scaling. Range: 0 - 100.experience_per_skill_level
(10): Determines the number of experience levels you need to gain a level on a tool. Set to 0 to disable. Range: 0 - 100.
tool_repair_cooldown
(50): Determines the cooldown between durability repairs for tools with the auto repair upgrade in ticks (20 ticks per second). Range: 1 - 10000.repair_in_hand
(false): If true, tools will auto repair while you are holding themrocket_repair_modifier
(10): Multiplied by TOOL_REPAIR_COOLDOWN to get the cooldown of the auto repair on the rocket. Range: 1 - 10000.apple_repair_modifier
(10): Multiplied by TOOL_REPAIR_COOLDOWN to get the cooldown of the auto repair on the apple. Range: 1 - 10000.vein_miner_range
(4): Determines the range of the vein miner upgrade on the shovel, pickaxe, and AIOT. It will mine blocks upo to this range away from the ore broken. Range 1 - 100.tree_chopper_range
(10): Determines the range of the tree chopper and tree stripper upgrade on the axe. It will mine logs up to this range away from the log broken. Range 1 - 100.always_channel
(true): If true, channeling Crystal Tridents will summon lightning even if they don't hit an entity.
disable_pickaxe
(false): Disables the Crystal Pickaxedisable_shovel
(false): Disables the Crystal Shoveldisable_axe
(false): Disables the Crystal Axedisable_sword
(false): Disables the Crystal Sworddisable_hoe
(false): Disables the Crystal Hoedisable_aiot
(false): Disables the Crystal AIOTdisable_bow
(false): Disables the Crystal Bowdisable_rocket
(false): Disables the Crystal Rocketdisable_apple
(false): Disables the Crystal Appledisable_elytra
(false): Disables the Crystal Elytradisable_helmet
(false): Disables the Crystal Helmetdisable_chestplate
(false): Disables the Crystal Chestplatedisable_leggings
(false): Disables the Crystal Leggingsdisable_boots
(false): Disables the Crystal Bootsdisable_backpack
(false): Disables the Crystal Backpackdisable_trident
(false): Disables the Crystal Tridentdisable_fishing_rod
(false): Disables the Crystal Fishing Rod
fuel_efficiency_added_ticks
(100): Number of ticks that are added to each fuel piece per level of fuel efficiency.speed_upgrade_subtract_ticks
(10): Number of ticks subtracted from every recipe's duration per level of furnace speed.experience_boost_percentage
(0.1): Percentage increase of experience gained per level of experience boost.
base_fe_generation
(40): Base FE generation per tick. Range: 1 - 1000000.base_fe_storage
(10000): Base FE the crystal generator can store. Range: 1 - 1000000.base_fe_transfer
(80): Base FE transfer per tick. Range: 1 - 1000000.fe_generation_per_level
(10): FE generation gained per level of FE Generation. Range: 1 - 1000000.fe_storage_per_level
(2000): FE storage gained per level of FE capacity. Range: 1 - 1000000.food_burn_time_multiplier
(20): The food burntime formula is: (food_nutrition
+food saturation
) *food_burn_time_multiplier
. Range: 0.01 - 10000.skill_points_per_burn_time
(0.00625): Determines how much skill experience you get from burning items.skill_exp
=fuel_burn_time
*skill_points_per_burn_time
. Range: 0 - 1.generator_base_experience_cap
(50): Starting EXP Cap for the generator. Range 1 - 100000.
backpack_sort_type
(QUANTITY): Sort method that the backpack uses. Can be one of:QUANTITY
,NAME
,MOD
, orID
backpack_base_experience_cap
(200): Starting EXP requirements for the Backpack. Range: 1 - 10000.max_compression_slot_rows
(6): Maximum number of rows of compression slots. These slots will not scroll, so don't set it to larger than your gui scale can render. Range: 1 - 20.
quarry_base_energy_cost
(40): Quarry base RF/tick. Range: 0 - 100000.quarry_speed_cost_increase
(10): How much RF/tick is added to the quarry per speed upgrade. Range: 0 - 100000.quarry_silk_touch_cost_increase
(40): How much RF/tick is added to the quarry when silk touch is active. Range: 0 - 100000.quarry_fortune_cost_increase
(40): How much RF/tick is added to the quarry when fortune is active. Range: 0 - 100000.quarry_initial_point_multiplier
(0.1): What percentage of the points from an AIOT the quarry gets when crafted. Range: 0 - 1.quarry_base_experience_cap
(500): Starting EXP Cap for the quarry. Range: 1 - 100000.quarry_speed_upgrade_multiplier
(50): Multiplier for the speed upgrade of the quarry. Range: 1 - 100000.quarry_max_size
(64): Max size of the quarry. Range: 1 - 256.
enable_item_requirements
(true): Set to false to disable certain nodes from requiring items to upgrade.require_crystal_for_reset
(true): Require a crystal item in your inventory for resetting skill points.reach_increase
(0.5): The amount of reach you get for each level (in blocks). Range: 0.1 - 20.enchant_tools
(false): If true, tools will be enchantable. This could cause weird interactions and issues.
upgrade_screen_background
("cracked_deepslate_tiles"): Determines the block texture to use for the background of the upgrade screen. Must be a vanilla block's resource location. Here is a list of options from the wiki.background_opacity
(1.0): Controls the background opacity of the skill tree screen. Range: 0 - 1.0.disable_block_target_rendering
(false): Disables the block highlighting for 3x3 mining and vein mining.shift_point_spend
(10): Number of points to spend while you are holding shift. Range: 1 - 10000.control_point_spend
(100): Number of points to spend while you are holding control. Range: 1 - 10000.
creative_flight_points
(100): The number of points you need to have in the creative flight node for it to enable. Range: 1 - 1000000.
There are a couple of features that can be customized using datapacks.
entity_type/entity_blacklist
: Entities that have this tag will not level up the sword, bow, or AIOT when attacked.- Default Value:
[minecraft:armor_stand]
- Default Value:
block/auto_output_blacklist
: The Crystal Furnace and Crystal Quarry will not auto output to blocks with this tag.- Default Value:
[minecraft:hopper]
- Default Value:
More information on tags and datapacks can be found here.
Add a file entity_blacklist.json
in a datapack in the location crystal_tools/tags/entity_type
that looks like:
{
"values": [
"minecraft:armor_stand"
]
}
generator_gems
: Controls the gems that can be burned with the gem generator upgrade in the crystal generator.generator_metals
: Controls the gems that can be burned with the gem generator upgrade in the crystal generator.
More information on datamaps can be found here.
Add a file generator_gems.json
in a datapack in the location crystal_tools/data_maps/item
that looks like:
{
"values": {
"ae2:certus_quartz_crystal": {
"bonusGeneration": 5,
"burnTime": 1600
}
}
}
Where bonusGeneration
is the generator added on top of the base from the generator and burnTime
is the total burn time in ticks.
{
"values": {
"replace": true,
"minecraft:diamond": {
"bonusGeneration": 1000,
"burnTime": 16000
}
}
}