[Forge 1.18.1] Silktouch Spawners convert to pig spawners
itsdinkd opened this issue · 13 comments
As title suggests, when silk touching a spawner, say a enderman spawner or wither skeleton spawner, it always turns into a Pig Spawner. This is true for any type of spawner you silk touch.
Can you say which version of the mod is this? I can't reproduce this issue in the latest version.
I can't reproduce this issue on the latest. I need to the exact version to check and fix this issue if it exists. Also make sure this is only caused by VanillaTweaks alone present with forge and not any other mod.
I am not near a computer but it's the most recent version of vanilla tweaks
on curseforge for 1.18.1 forge
Any updates on the exact version?
Is there any other mod installed bcoz I can't get with only VanillaTweaks to reproduce this.
I have this issue also. Let me clarify, upon silk touching the spawner I do indeed get the spawner with the correct entity tag. BUT, when I go to place the spawner in the world, it reverts to a pig spawner. I am playing on a server, it only functions when I am a server Operator. Is there a way to fix this so you do not need to be Opped for it to be placed?
These are ALL the mods installed on the client and/or server:
appleskins
applied energistics 2
balm
bow infinity
collective
crafting tweaks
cycle paintings
dynmap
gravestone
infinity mending
jade
jei
just enough keys
ma essentials
mouse tweaks
optifine
ore excavation
reap
sleeping bags
solar energy
sophisticated backpacks
storage drawers
vanilla tweaks
voice chat
worldedit
@JosueD99 Do you have any other mod other than VanillaTweaks installed if so please give me the list, as I can't reproduce with VanillaTweaks alone present in a server with player being not OP.
If you are free can you drop in my discord to debug this issue? Discord link https://discord.com/invite/tqcqeSj
Tried with the given mods still couldn't reproduce this. If anyone has a reproducible test case for this please provide with VT alone or with VT and the conflicting mod.
Sounds like there is a permission mod somewhere messing with the perms of placing down blocks, given it only happens for non-operator players. The code for breaking and placing spawner blocks in vanilla tweaks does not contain any of those checks.