THIS MOD IS DISCONTINUED AND WILL NOT BE GETTING UPDATES OR SUPPORT
Veneficium is a noita-inspired magic mod focused on customization written in kotlin (i.e you need fabric language kotlin)
Spells are created as sets of "components" (currently limited to 9) that execute in order
Keep in mind spells do exactly what they say on the tin, "Damage Entity" will damage the targeted entity, not target and damage an entity (You need a component that targets entities for that)
Some components are "blocking" as well, and will not allow further execution until they are done, such as "Bounce" which requires the spell to bounce first
REI highly recommended for the "Weaving" system (custom crafting)
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To set up a weaving system, place 5 Weave Focuses in an X formation, 2 blocks away (so one in the center, then each 2 up/down and 2 right/left)
That looks like this
W [ ] [ ] [ ] W
[ ] [ ] W [ ] [ ]
W [ ] [ ] [ ] W
Where W is a weave focus and [ ] is any other block
All of them must be able to see the sky