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Feature: Configurable Erosion Odds, Types, and overall Speed
13rac1 opened this issue ยท 2 comments
The chance of supported blocks and block types being eroded should be configurable.
Ideally Slow, Medium, Fast, and Full Custom.
Fabric
Config reference:
- https://github.com/TheRandomLabs/RandomConfigs/blob/1.14-fabric/src/main/java/com/therandomlabs/randomconfigs/RandomConfigs.java
- https://gitlab.com/biom4st3r/moenchantments/-/blob/1.19.4/src/main/java/com/biom4st3r/moenchantments/MoEnchantsConfig.java
Mod GUI: https://www.curseforge.com/minecraft/mc-mods/cloth-config
Forge
Config reference: https://mcforge.readthedocs.io/en/latest/config/annotations/
Mod Config examples:
Curseforge user Areolata provides an additional example of why this feature request is important:
I have been loving this mod but had to turn it off recently.
I decided to build a semi-automatic farm which I haven't done in my last two worlds. I discovered right away that the erosion mod destroyed it when built in the standard way. So I made the side channels into still water instead of the normal running water and I lowered the end channel by one block so it wasn't touching the dirt. However water coming out of the dispensers for a couple seconds still eats some of the dirt away. The erosion on dirt is way to quick.
My randomtickspeed is set to the standard 3.
What can I change to lengthen the time the dirt is degraded so I can still use this farm type?
FYI This is the build design I used for the farm: https://www.youtube.com/watch?v=gu18-3td7p0
See #13 as the better solution for this issue.
Published version Water Erosion 1.1.2 for Forge on 1.14.4 and 1.15.2. Adds water-erosion.toml configuration file to enable/disable Farmland erosion.
- 1.14 - https://www.curseforge.com/minecraft/mc-mods/water-erosion/files/2940322
- 1.15 - https://www.curseforge.com/minecraft/mc-mods/water-erosion/files/2940323
Lots more to do before I can close out this issue, but this is the single most requested feature.