Wildlands is a total overhaul of Minecraft’s world generation system with a focus on generating believable landscapes that provide breathtaking views with an unmatched level of detail and diversity.
This is not just another terrain mod, OTG’s full potential is put to use to:
- Bring a level of detail to randomly generated worlds that is normally associated with hand crafted maps
- Create a world that is large scale and packed full of details
- Generate diverse terrain ranging from idyllic plains to rugged mountains to towering cliffs
- Make unique and varied climate zones with smooth transitions
- Give the player the chance to discover terrain features such as volcanoes, glaciers, craters, and more
- Improve rivers generation including rivers that tunnel underground
- Inspire explorers and builders alike and tailored to be survival friendly
Each climate zone has it’s own unique terrain – e.g.:
- Alpine: Dense coniferous forests, snowy mountains & freshwater lakes
- Temperate: Plains, meadows, rolling hills and many types of forests
- Desert: Sand dunes, sandstone cliffs and tropical floodplains
- Savanna: Dry, scorching mountains and wet lowlands
- Red Desert: Mesas & volcanic badlands
- Snowy: Snowy tundra, giant ice spikes and glaciers
- Jungle: Overgrown cliffs, rock spires and dense roofed forests
There are too many biomes to list out each one here, the most important thing is to explain how they are used.
Biomes in Wildlands are used to create the diversity within each climate zone and are combined together in a way that makes a believable landscape where often the individual biomes themselves are not easily identified. For example the below screenshot contains approx. 10 different biomes that all make up a cohesive, alpine mountain landscape:
Strewn across the world are thousands of hand crafted terrain features that seamlessly blend with the normal terrain generation to provide unique points of interest for explorers and builders alike.
Since these features are built by hand and have a huge number of variations, this allows detail that is unobtainable with normal terrain generation. Below are some examples from the Savanna/Mesa:
What is done/isn’t done in the ALPHA release?
The content created so far has been polished to a survival ready standard. All biomes have the proper biome dictionary tags, resources, mob spawn rules (inherited from vanilla biome equivalents).
The main outstanding feature is that Oceans are not enabled yet. This is because they will need overhauling again once OTG updates past 1.12.2.
When will Wildlands release for a later version than 1.12.2?
OTG is currently in development for 1.16, once a first release happens it should not be a long process to get Wildlands working in 1.16 too.
Does this work on Spigot like other OTG presets?
Yes.
Can I use this as a dimension like other OTG presets?
Yes. Simply start your overworld of choice and press ‘O’ in game with cheats enabled (or if on a server OP privileges) and you can add Wildlands as a dimension from there.
Are there any known compatibility issues with other mods?
Just the standard 1.12.2 limitations that OTG has – which is only that biomes from other mods do not appear in OTG worlds.
How customizable is it?
The magic of OTG is that everything in this world generator was made without any java coding, and everything is modifiable down to the smallest details. I recommend visiting the OTG Wiki or Discord (links at the top of this page) if you want to find out more.
Server settings:
level-type=OTG
level-name=Wildlands
Note: The first time Minecraft is loaded with Wildlands installed it will take a minute or two to copy all of the config files from the .jar. This is normal and only happens the first time the mod is loaded.