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Matter Overdrive compatibility issue
Shahelion opened this issue ยท 4 comments
simeonradivoev/MatterOverdrive#560
Basically, Androids no longer have a hunger bar at all, meaning skills can't be used.
Skills require some sort of energy otherwise they become completely unbalanced, so it would appear that this is working as intended.
The only decent solution that I can think of would be to add an event posted for the skill energy requirement, allowing mods to say 'yeah, we got it covered', 'no, can't use this skill at all', or 'just do your thing as normal ZSS'. This would of course require those mods to make use of the ZSS API, something that is never guaranteed.
Androids do have an energy system, I don't suppose there's any way to make it draw from that instead of hunger? Would probably require something on their side, I'd imagine.
That's what I'm saying - either I add special cases for every mod that has custom energy systems (which I am definitely NOT willing to do) OR I create a hook that mods can use to fulfill energy requirements for the skills. This of course would require those mods to include ZSS in their build process, something most modders are not willing to do because managing dependencies is a real PITA.
Right now, there isn't anything the Androids modder can do to allow skill usage without using the vanilla hunger mechanic.
Well as far as I know this is the ONLY mod that replaces hunger with something else. It's a sort of internal player energy system, and you can install a battery in yourself to boost capacity. Beyond that, not too sure how it works.
Androids are also immune to all potion effects (good or bad) if that's relevant, although they can unlock abilities for Night Vision or Invisibility.