All the Mods 10 - ATM10

All the Mods 10 - ATM10

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ATM10 1.21 Mod Suggestions List

whatthedrunk opened this issue ยท 136 comments

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IF YOU SUGGEST A MOD IT MUST BE UPDATED TO 1.21 NEOFORGE

OTHERWISE, YOUR COMMENT WILL BE DELETED

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Bigger AE2 https://www.curseforge.com/minecraft/mc-mods/bigger-ae2/files/5457458
Quantum Storage Cell is very useful (MEGACELLS still not updated to 1.21๐Ÿ˜”)

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hey i saw you guys have added the distant horizon, thank you very much, but the distant horizon only works with pre-loaded chunks so it will need the chunky mod together so we can pre-generate the chunks and have the good looking likes in the videos of the distant horizon.

https://www.curseforge.com/minecraft/mc-mods/chunky-pregenerator-forge/files

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https://www.curseforge.com/minecraft/mc-mods/geophilic would fit nicely with the strucure mod currently in the pack

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I'm a big fan of the Shuffle mod for random block placement, great for early game builds https://www.curseforge.com/minecraft/mc-mods/shuffle

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https://www.curseforge.com/minecraft/mc-mods/shared-advancements

It has a config option to enable global sharing on a server.

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Type of Suggestion: MODS

Mods to add:
Polymorph, Polymorphic Energistics, Bamboo Everything, AEInfinityBooster, Packing Tape, Theurgy

Which Pack To Add To: ATM10

MC Version for Mod: 1.21

Why It Should Be Added:
These mods are present in ATM8/ATM9 and have already been updated to 1.21 NeoForge, I tested them all and didn't find any problems.

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Immediately Fast

ImmediatelyFast generally optimizes all immediate mode rendering by using a custom buffer implementation which batches draw calls and uploads data to the GPU in a more efficient way.
The following parts of the immediate mode rendering code are optimized:

Entities
Block entities
Particles
Text rendering
GUI/HUD
Immediate mode rendering of other mods
It also features targeted optimizations where vanilla rendering code is being changed in order to run faster.
The following parts of the rendering code are optimized with a more efficient implementation:

Map rendering
HUD rendering
Text rendering

https://www.curseforge.com/minecraft/mc-mods/immediatelyfast

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The mod is pretty stable at this point and will work better if added early, significantly useful for servers
curseforge.com/minecraft/mc-mods/let-me-despawn

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Most people would call this mod useless and while it might be not used as much as other mods I just really miss having the forcefield even though I never really needed it.

https://www.curseforge.com/minecraft/mc-mods/mffs

I really love ARS and you know it's not updated yet but when it does please please please add more compatibility for drygmy farms, I feel like drygmy's should get some light, I'm normally doing hostile or lootr or whatever tech mod but recently I thought it was cool that you could capture bosses in atm 9 and farm them, you can just reduce the loot chance if you think it's too op.

also.

https://www.curseforge.com/minecraft/mc-mods/snad-redstone-edition

:)

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Hey Wiki would be a nice supplement to the in-game books and quests.

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https://www.curseforge.com/minecraft/mc-mods/pipe-connector/files/5502178 - Would be cool to help connect pipes underground

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https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty/files/5489686 - Currently there is no mod for biomes in atm 10 yet, so for example Biomes O' Plenty could be used.

Also for some recipes, EMI needs JEI, currently the newest emi-1.1.9+1.21+neoforge ist working with jei-1.21-neoforge-19.0.0.14

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On the topic of biomes might I suggest Terralith for terrain generation, version 2.5.3 works for 1.21 and neoforge:
https://modrinth.com/mod/terralith

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I believe these to would fit nicely into your pack, gives a little more to players but will make it fun and adventurous.

https://www.curseforge.com/minecraft/mc-mods/darkloot

https://www.curseforge.com/minecraft/mc-mods/dark-enchanting

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Balkon's WeaponMod: Legacy: https://www.curseforge.com/minecraft/mc-mods/balkons-weaponmod-legacy
Adds the old school, medieval, legacy weapons we all love and crave :)

Edit: Since version 1.21.4 also supports NeoForge >= 21.0.42-beta

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World Play Time https://www.curseforge.com/minecraft/mc-mods/world-play-time

nice little mod to see how long you've played for on your world

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Mod: Extreme Reactors

This mod allows you to make several energy reactors. This mainly facilitates the Mekanism mod where everything is around energy.
Link: https://www.curseforge.com/minecraft/mc-mods/extreme-reactors

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BWM: Legacy has just been updated to support the newest NeoForge releases: #2 (comment)

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Easy Piglins, by the same person as Easy Villagers.

https://www.curseforge.com/minecraft/mc-mods/easy-piglins/files/5453520

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Carry On
Very useful mod, just updated to 1.21 NeoForge

https://www.curseforge.com/minecraft/mc-mods/carry-on/files/all?page=1&pageSize=20

City Craft
Interesting mod, could be useful for building

https://www.curseforge.com/minecraft/mc-mods/city-craft/screenshots

Sword in stone
This one is just cool

https://www.curseforge.com/minecraft/mc-mods/swordinthestone

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IF YOU SUGGEST A MOD IT MUST BE UPDATED TO 1.21 NEOFORGE

OTHERWISE, YOUR COMMENT WILL BE DELETED

Improvable Skills 3

https://www.curseforge.com/minecraft/mc-mods/improvable-skills

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Bank Storage & Tank storage from Natte.

https://www.curseforge.com/minecraft/mc-mods/bank-storage
https://www.curseforge.com/minecraft/mc-mods/tank-storage

very much dank storage and tank null for neoforge. I desperately need a backpack with a magnet.
Loving the pack, great work.

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Croptopia
https://www.curseforge.com/minecraft/mc-mods/croptopia

Is very nice to decorate some builds and create cute atmospheres.
Some foods could even be included in some late game mass crafts, akin to the ultimate stew from Avaritia.

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Here is a couple suggestions, the very popular https://www.curseforge.com/minecraft/mc-mods/travelers-backpack/files/all?page=1&pageSize=20 And https://www.curseforge.com/minecraft/mc-mods/moo-fluids-modern The second one is just fun and unique.

Yes we need a backpack!

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in addition to the above integrated scripting which adds a scripting system to integrated dynamics

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Just Enough Mekanism Multiblocks

https://www.curseforge.com/minecraft/mc-mods/just-enough-mekanism-multiblocks

I tested with 0.17 of the modpack and it seems to work fine.

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https://www.curseforge.com/minecraft/mc-mods/ars-ocultas

This to go with the newly updated ars nouveau so it can integrate with occultism

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A must needed for server play is Lootr it is in alpha now but still very much needed on servers.

Lootr(url)

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https://www.curseforge.com/minecraft/mc-mods/travelers-backpack
The Travelers Backpack mod would be pretty useful as a way to carry items and fluids in the early game.

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It seems people keep asking for Bumblezone to be added to ATM. Has compat with Productive Bees. Tons of configs as well as datapackability. See Bumblezone wiki for more details on individual stuff in Bumblezone and how that thing can be configured
https://legacy.curseforge.com/minecraft/mc-mods/the-bumblezone-forge

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CC:Tweaked got updated. Please bring it back.

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Regions Unexplored is a fantastic mod that adds lots of new biomes and blocks to build with.

https://www.curseforge.com/minecraft/mc-mods/regions-unexplored

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Mekanism unleashed changes the max upgrade copacity from 8 to 32 would be great for efficiency https://www.curseforge.com/minecraft/mc-mods/mekanism-unleashed

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https://www.curseforge.com/minecraft/mc-mods/transmog This mod let's you change the look of items, it only changes the cosmetic aspect of items!
I think it is important to let everyone have tools/weapons look the way they want. Like if you have a weapon with really good stats but it looks ass, you can change it to look like something neat!

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Please add refined storage which is compatible neoforge 1.21 :
https://github.com/refinedmods/refinedstorage2

Not yet available in curseforge.

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Please can you add lootr which is now in alpha version for neoforge 1.21
https://www.curseforge.com/minecraft/mc-mods/lootr/files/5583055

Thanks

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Please add https://www.curseforge.com/minecraft/mc-mods/chisel-chipped-integration
Chisel Chipped Integration 1.2.0-1.21 Beta

Its available at curseforge

Thanks

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I suggest the best mod ever created (way better then any pesky cat mods (grrrrrrr))

https://www.curseforge.com/minecraft/mc-mods/doggy-talents-next
and its companion
https://www.curseforge.com/minecraft/mc-mods/dtns-palette-of-paws

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I recommend using Packet Fixer to prevent packets and nbt issues (Example: Applied Energistic with too many items). It is in All The Mods 9.

Link: https://www.curseforge.com/minecraft/mc-mods/packet-fixer

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Suggestion: Resourcify it's a cool mod which allows you to install resourcepacks, shaderpacks or datapacks without leaving the game

Link: https://www.curseforge.com/minecraft/mc-mods/resourcify

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Rechiseled: https://www.curseforge.com/minecraft/mc-mods/rechiseled

Adds some variations of blocks for building purposes. This mod updated to 1.21.1 Neoforge today.

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Monster Plus has been updated to Neoforge 1.21

https://www.curseforge.com/minecraft/mc-mods/monster-plus

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I'm throwing my support for Iron Chests.

And because my comment cut off: Advanced Hook Launchers

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I'm throwing my support for Traveler's Backpack and Iron Chests.

And because my comment cut off: Advanced Hook Launchers

I wanted to pop in and rescind my recommendation for Traveler's Backpacks. The author is only supporting the Accessories mod-framework and not supporting Adorned.

Sophisticated Storage/Backpacks are being updated according to the MA's discord.

In the meantime, Packed Up could be a usable alternative since the pack already contains a few of the author's mods.

I also want to throw support behind When Dungeons Arise, Dank Storage and Tank Storage.

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Greg tech please

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Can you add RightClickHarvest Mod since right clicking to harvest for croptopia and farmers delight does not work. This would also fix the issue of farmer bees not working with modded crops
https://www.curseforge.com/minecraft/mc-mods/rightclickharvest
Thanks

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https://legacy.curseforge.com/minecraft/mc-mods/sinytra-connector/files/5607731

This mod might be able to run Fabric mods on NeoForge, and testing has shown that it can run on ATM10 with version 1.21.1.

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Biased part 4 https://www.curseforge.com/minecraft/mc-mods/seals java_yEzJstUwcK

i like the look of that mod

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part 3 of mods id love to see in the pack (now with more words!)

https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty
i love the trees and flowers for natural builds and it makes general exploring more fun

https://www.curseforge.com/minecraft/mc-mods/carry-on
a neat little mod that's fun and useful when wanting to move something like a chest short distances

https://www.curseforge.com/minecraft/mc-mods/framedblocks
s ton more ways to build with this

https://www.curseforge.com/minecraft/mc-mods/forbidden-arcanus
magic is fun

https://www.curseforge.com/minecraft/mc-mods/magnum-torch-forge
big torch :)

https://www.curseforge.com/minecraft/mc-mods/slab-machines
neat little mod

https://www.curseforge.com/minecraft/mc-mods/gardens-of-the-dead
cool biomes

https://www.curseforge.com/minecraft/mc-mods/chisel-reborn
time to build

https://www.curseforge.com/minecraft/mc-mods/potion-of-bees
beecause why not

https://www.curseforge.com/minecraft/mc-mods/atlantis
sea exploration is fun

https://www.curseforge.com/minecraft/mc-mods/modulargolems
looks cool but have not had a chance to test if its op or not

https://www.curseforge.com/minecraft/mc-mods/more-concrete
even more building things

https://www.curseforge.com/minecraft/mc-mods/collectibles
looks fun

https://www.curseforge.com/minecraft/mc-mods/city-craft
so so so many building opportunity's

https://www.curseforge.com/minecraft/mc-mods/forever-a-child
would allow us to keep baby mobs

https://www.curseforge.com/minecraft/mc-mods/too-many-paintings-forge-fabric
more paintings

final note
for me the one id like to see most out of this list is the city mod as i love the building options it opens up.
this is my final mass list as i have worked hard to find mods i think would work well in the pack while not intruding to much onto other mods and also taking care to not repeat suggestions from my previous lists as well as other peoples suggestions
i will still be suggesting mods as new ones are updated or released but for now this is the end of my big lists ty to anyone who read my thoughts on what could be fun in this pack.

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https://www.curseforge.com/minecraft/mc-mods/improvable-skills/files/5475506

Thos one would be fun to have, maybe a little op, but that is fun right?

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https://www.curseforge.com/minecraft/mc-mods/colossal-chests

Loved them in the Volcano Block, building these chest is something fun and helps those who don't want to build AE or RE

Using these with Integrated Dynamics is alot of fun

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https://www.curseforge.com/minecraft/mc-mods/ok-zoomer-forge
just a zoom function. sometimes bugs me when I press my zoom key and nothing happens

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(biased part 5)?
https://www.curseforge.com/minecraft/mc-mods/sushigocrafting

another buuz mod ive been missing

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a too slow

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Chalk https://www.curseforge.com/minecraft/mc-mods/chalk

Simple mod to mark arrows etc. in chalk on blocks. Useful for dungeon crawling and I use to check off houses I have gone into when searching villages. :)

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Mod

--> https://github.com/CreativeMD/Spice-of-Life-Onion <--

Testing

Added with Prism Launcher 8.4 to an instance of MC 1.21.1, NeoForge 21.1.23.
Mod version 1.2.10, possibly required CreativeCore 2.12.8.

Other Information / Thoughts

Just found this through a quick search: https://www.reddit.com/r/allthemods/comments/13ijb3a/can_someone_tell_me_the_name_of_the_mod_that_give

https://github.com/Cazsius/Spice-of-Life-Carrot-Edition
Seemed to be the original, but still a bit old, 8 months ago, for MC 1.20.

https://github.com/tarinoita/Spice-of-Life-Sweet-Potato
Seemed even older, 2 years ago, for MC 1.19.

Wasn't sure what previous mod I have played with in the other ATM or Enigmatica modpacks to enable extra hearts.

If it is separate, not sure I enjoy the Nutrition mod.

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Tectonic https://legacy.curseforge.com/minecraft/mc-mods/tectonic
Adds a bunch of terrain features, including rivers that go under mountains and actual mountain ranges
Compatible with Terralith

Unsure how it'll work with pre existing worlds