The Age of Emerald - 3 teams of 4 people each (12 players). Overworld area 2500 x 2500 blocks. Access to the Nether - locked. Server will have mods that will diversify the game. By consensus, a week or more will be set aside to prepare for battle. On the day of the battle: you can only talk on voicechat; if a member of your team can't play, his hearts will be distributed to your team (the team has 40 hearts); teams will get a compass, with its help they will get the coordinates of the other team's players. Hardcore mode will be enabled, but you will have the ability to revive your team members. The battle is won by the team that "stays alive on the ground" last.