Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

1M Downloads

Create builds - blocks vanish when contraptions stop.

sinfuldarkus opened this issue ยท 16 comments

commented

Modpack version
Enigmatica 6 0.5.7

Describe the bug
When stopping Create builds, the blocks simply vanish.
They are still 'there', but do not show.
Right-clicking with an empty hand makes them reappear.
This was also reported on the Create github issues page, the other people affected appear to also be using Enigmatica 6.
Creators-of-Create/Create#2029

Screenshots
Creators-of-Create/Create#2029

commented

Thanks for the report. Could you please update Create and see if the issue persists?

commented

I haven't been able to reproduce this issue, does it only happen for some contraptions?

commented

I haven't built too much yet (New to Create.) so right now I only have a simple spinning harvester setup for wheat (Campfire, Encased Fan, Mechanical Bearing, Linear Chassis, and some Harvesters.)
I'll try to record and provide a video of what happens when I get back home today.

commented

Sounds good, thank you :)

commented

Thanks! Are you playing on a server?

commented

I tried to update to the newest release of Create and Flywheel, but the container kept crashing on start afterwards.
I've reverted back to the original versions for now.
Unfortunately I do not have logs available for it.

commented

Yes, although it's self-hosted using Docker (itzg/minecraft-server)
I am the only player at the moment.

commented

Did you try updating manually? :)

commented
  • create-mc1.16.5_v0.3.2c
  • flywheel-1.16-0.2.0
  • kubejs-create-1605.1.2-build.7
commented

I cannot reproduce this on a server with Create & Flywheel updated, so I'm hopeful that the issue is fixed :)

commented

I cannot reproduce this on a server with Create & Flywheel updated, so I'm hopeful that the issue is fixed :)

what versions of create and flywheel are they?
create 0.3.2b + flywheel 0.1.1?
or
create 0.3.2c + flywheel 0.2.1?

commented

ok thanks. will use flywheel 0.2.1 though as 0.2.0 has a lot of CTD issues i hear.

commented

So will the next release, it just wasn't available during my test :)

commented

all good, i just wasn't sure as the OP is using the outdated beta.
iv'e been keeping up with the issue page here and implementing the fixes your team has in the repo on my copy of this fine pack.
this is the 1st time iv'e needed any clarification. your team does a great job keeping this thing smooth as butter ๐Ÿ‘

commented

In investigating this issue further, I saw that this pack has a very large amount of blockstate ids, which not all of vanilla's netcode is prepared for.
You can run into this same issue by simply using the /fill command with certain modded blocks.
For instance, cobblestone bricks from Quark with the id 603769 reached the client as -444807

The modder someaddons has created a mod which addresses this issue, consider adding it to the pack:
(Mind the extra configuration it requires in order to work alongside 'randompatches')
https://www.curseforge.com/minecraft/mc-mods/connectivity
Cheers!