Very OP exploration, looting and tech modpack. Many quality-of-life tweaks to make any world yours: Xray, light level overlay, flying and campfires which heal you and defend the place. Player storage with "simple null" and/or "pocket storage".
Base storage with simple storage network, storage drawers and refined storage.
Unbreakable tools - if you put the unbreakable enchantment on them.
Version 1.3.0 had issue on server with advanced tools and simple storage network. (github.com Lothrazar Storage-Network issues 384)
No problem with single player worlds.
Version 1.4.2 works with "old" server world.
In a new world you are airborne in the first few hours: You need 7 gold, 2 feathers and 4 papers to craft Elytra and DoomAngelRing. Lots of big structures and loot are waiting - you have advanced xray to see treasures or traps. Make powah-ful RF Contraptions to support Refined Storage with the infinity addon, which will force you to make those end game nitro reactors.
Camp fires are your best friend: We've got "healing campfires" and "no hostiles around campfires". Just put one in your shelter when starting a new world.
You have infinite water and lava, allowing you to build a lava bucket filler. And a water bucket filler, of course.
Skyblock world? Yes. There's USRG and spatial harvesters. And mystical agriculture.
But there are some significant drawbacks: Due to unknown reasons the modpack packer added "Advanced pollution of the realms" together with chimneys. Now there will happen some cruel explosions from time to time when mining or building that slime farm. Also the environment gets polluted rather quickly if not taken care of.
Pollution hint:
Use Furny furnaces as early and as often as you can - they do not pollute or use fuel. Build chimneys with a wool stuffed filter on them when some machine does pollute.
Campfires do particles - they do not yet pollute. But an adjacent chimney guides the smoke particles nicely upwards.
Pollution blocks "walk" up (first choice) or to N,W,S,E randomly. They never "walk" down.
If you dig out a slime farm then put some venting hole with chimney and a filter into the top. Make the top so that pollution blocks go up to that hole.
If you do not: BOOOM!
(or try to top my six explosions in a row....)
Pack testing server: konitor.serverminer.com
Trying to have the newest version on server. Takes one day after release to be available to Serverminer install procedure.
Versions
Version 1.3.0
Some new mods. Trying to stay compatible with 1.2.0 worlds. Nearly every mod has at least one update - except Furny, it seems.
Version 1.2.0
Biomes you go again crashed - but this time the server is kicking the player and needs to be restarted to let the player connect again. The crash this time is in relation with "Advanced pollution of the realms" and occurs when visiting the new Nether biomes.
Updated some mods.
Version 1.1.0
Biomes you go does not crash anymore with Regrowth. Checklist book for new users. Checklist still mentiones RPack datapack wrongly which is not necessary anymore. RPack is copied into the modpack using the fantastic CraftTweaker mod.
Version 1.0.2
First version that works out of the box on client and server. No crashes so far.
Version 1.0.1
Server crashed with Traverse Mod: Unknown Biome Id.
Version 1.0.0
Still having problems with the serverversion. Single player runs well. There are still mods changing until I get client and server working together rigtht away from the install. Atm there still is some fiddling involved.
Version 0.0.1
Starting with version 0.0.1 this is just a test to see if I can install this from CurseForge to my Serverminer Instance.