Anarchy Autonomous:
Modded PvP Reimagined
FEATURES:
An overhauled and expanded combat system
- BetterCombat, Tetra, and Tetratic Combat for deeply customizable weapons with actual animations.
- Combat Roll
- Dynamic Player Progression to provide an experience-based weapon-leveling system.
- Weapon Leveling adds an experience-based armor-leveling system. Its weapon leveling is disabled in favor of Dynamic Player Progression's.
- Improved Mobs and Champions so hostile mobs can put up a fight
- Horse Combat Controls
- Immersive Armors
- Shield Parry and Parrying Shield to satisfyingly deflect projectiles and melee attacks
- MrCrayfish's Guns earned via Create
- Archer's Paradox
- CameraOverhaul
- Superior Shields and Artifacts add another layer to build crafting via Curios
- Spells&Shields for a balanced magic option
- And more!
Mechanics to incite exciting PvP encounters
- Every player spawns with a special compass that can be turned into a Player Tracking Compass in a crafting table.
- Use your tracking compass to hunt other players and steal theirs.
- Having 2 tracking compasses (yours and someone else's) allows you to convert one of them into Mimicream, a Ditto-like item from Alex's Mobs.
- 40ish recipes have been added that allow you to exchange that Mimicream for valuable resources and rare weapons to get a leg up on other players.
- A tiered trophy system tracks how many compasses have been converted to Mimicream. Higher-tier trophies give you access to better Mimicream recipes.
- In the Craftweaker script, server operators can set the trophy tier (compasses converted) at which a player wins and ascends to godhood (creative mode).
Expanding Minecraft with aesthetically consistent content
- Create
- Terralith
- Raided, It Takes a Pillage, and Savage&Ravage make pillagers and raids interesting.
- Alex's Mobs and Mowzies Mobs
- Twilight Forest with lots of material compatibility
- Awesome Dungeon, IDAS, Dungeon Crawl, and ChoiceTheorem's Overhauled Village
- Dimensional Dungeons for procedurally generated dungeons
- And even more!
Oculus has an issue in 1.18.2 that causes particles to show through walls whenever you pick up items or experience. You can download a fix thanks to Matix below: