A (currently) unstructured pack designed to focus around going out and exploring the world and rewarding you for doing so. Why go collecting resources like ores, block, or food when you can just forcibly remove them from the possession of others while decimating their homes and way of life with sicknasty swordplay thanks to Better Combat or by an array of magic mods such as Wizards and Arcanus. Have an inventory/storage problem? More like inven-notaproblem-tory haha. Create bags of holding or backpacks to help store all your *donated* resources on your person, or rather unspecified being as there are MANY origins to choose from, until your get back to your base and store everything in your AE2 ME system.
This pack does not currently have any shaders mod such as Iris due to an incompatibility with Distant Horizons (side note it just blows my mind that it took this long for someone to come up with a mod that loads chunks based on level of detail), since that mod massively improves view distance and gives a certain sense of scale to the world that i just couldn't trade for pretty lighting. Of course you're free to add shaders if you wish, just know that as of this version Distant Horizons simply won't render chunks outside of vanilla range and there may be other incompatibilities with other mods.
This was mostly made because my friends wont stop bothering me about what changes i made in my server, ARE YOU HAPPY NOW WITH YOUR AUTOMATIC UPDATES???? HUH??? ARE YOU????
Known Issues
- Switching to certain modded dimensions from the overworld and back after generating new chunks in said other dimension *may* cause LOD chunks from that other dimension to render in the overworld, although you can simply travel to those chunks to correct the issue.
- Nether chunks are very sporadic in their generation, leading to rubberbanding etc. I recommend you use /pregen to generate a large section of chunks upon loading in to somewhat mitigate this.
- Currently you can start a flight in the tardis but the qte's do not highlight resulting in a crash every time.
Credit to PurePixel/MadPixel for the logo's font