Understandable Have A Nice Day

Understandable Have A Nice Day

217 Downloads

Welcome!

Come on in, take a seat. This is a casual modpack for casual people like me who just want to chill with friends.

Do note that the modpack is in its final form. Please don't submit any issues to myself nor to any mod developers.

My next projects is a lite version of this modpack, the pack exists as-is and will be forevermore.

Purpose

This is a modpack which is made with the intention of allowing a modest playthrough of modded Minecraft.

For the most part, no huge recipe or config tweaks, just play for fun.

You progress up through each mod to gain more flexibility and power to do whatever you want.

At the start, a mountain is there to climb, to hunt on, to build a cabin resort on.

By the end, a mountain is a trifle to flick out of the way of your ever-expanding empire.

Or you could just live happily in your little hut with your garden outside.

It's your choice.

Now with 100% more possible space travel!

Tech

Features a number of classic tech mods, such as Actually Additions, Ender IO, Environmental Tech, Immersive Engineering, Industrialcraft, Industrial Foregoing, Mekanism, and the Thermal series.

Each has their own strengths and weaknesses, but they often work best when combined all together in the right ways.

Some mods are easier to advance in, some are better at ore processing, and sometimes the best machine to process an ore with depends on the ore!

JEI has been included, of course, to help you choose which machine to use for each situation.

Or you could fly to space with Galacticraft, if that's your thing.

Recipes

At the present time there are no significantly altered recipes, but this may be subject to change. Most of the recipes added will be compatibility-type recipes to make mods play nicer together.

Sometimes two different crafting recipes may be identical.

Some modpacks handle this by forcing one or another recipe to take priority. A valid choice, but my own choice is to give you the choice.

No More Recipe Conflict adds an arrow to each item crafting GUI to allow you to choose what you want to actually make.

Storage

There's more, or at least there should be more, to storage than just vanilla double chests and shulker boxes. From Actually Addition's Storage Crates, to Storage Drawers and Yabba, to Ender Storage's portability, the depth of Quantum Storage, and the raw power of Applied Energistics, there are many ways to hoard one's goodies in an easily accessible manner.

They weren't added specifically for storage, but you may find Extra Utilities and RFTools to have some useful storage mechanisms in them as well.

As with the tech mods, combining multiple storage mods can achieve some very powerful effects, if you can figure out how.

Power

Many things in this mod need power for one thing or another. Thankfully, there is a huge variety of power generation available.

From Extra Utility's easy to make and efficient but slow Survival Generator, to the actually pretty amazing Petrified Fuel Generator of Industrial Foregoing, and then an assortment of fission and fusion reactors for the most glowing of electrical futures, power can be obtained at almost any relative progress level.

And when you find that you need personal wireless power, or to power your machines across dimensions, or personal wireless power across dimensions, Flux Networks is here to save the day.

Chunk Loading

A part of automation is often chunk loading. You want to leave your machines back at base where they will steadily chip away at whatever task while you go off and get blown up by a creeper or eaten by an enderman. Industrialcraft does include a chunk loader machine, though you may find it easier to just use FTB Utilities claimed chunks. Don't forget to add your friends to your team so they can also use your machines, or help you build your house, or help blow up your house.

Odds and Ends

Tinker's Construct, Tinker I/O, Tinker's Armory, Tinker's Tool Leveling, and PlusTiC give highly customizable tools, decent ore processing, and the ever-useful Slimesling, Slime Boots, and Solid Fuel.

Ex Nihilo Creatio and Ex Compressum allow one to play this as a Skyblock if they wish, or to give an alternative to stripmining the world before one can create the Industrial Foregoing mining laser, or Environmental Tech void miner, or now Mystical Agriculture.

Or you could just go strip mine the Mining Dimension instead. If you don't know what that is, look for the Mining Multitool in JEI, that will help you build the portal to it. ... Don't spend all the durability making the portal blocks, you still need to light the portal with the tool! (Do I know this from personal experience? Maybe. Maybe.)

PlayerRevive helps recuperate quickly from accidents.

For the rest of the mods, please see under the cut.

Quark, Better With Mods, Tiny Progressions, AppleSkin, Morpheus, ReAuth, and VanillaFix have been included to make the more vanilla-related parts of the game more enjoyable.

VanillaFix, FoamFix, and BetterFps have been included because I'm a framerate-aholic who prefers 120 fps+.

Big modpacks aren't usually conducive to that, and thus we have the "Understandable Have A Nice Day" modpack.

Includes Pam's Harvestcraft and Always Eat because they go nicely with Nutrition, and Nutrition was added because 20 hearts is better than 10.

Controlling and Keyboard Wizard added because genuinely the first thing I do when I start up a modpack is unbind everything except the vanilla controls, then add other controls back in as needed, and these mods make that easier.

I'm gonna keep it real with you chief. ProjectRed is a very nice mod and I've used it for years. The main reason I use it nowadays though is to make a machine that automatically farms Infinity Dust for Ender IO, sorry.

Well, the redstone circuits it adds are pretty nifty too.

Buildcraft was added for its easy and simple storage tank, as well as its oil world generation.

Cyclic was added because my friend likes its toolbar system.

Iron Backpacks was added because it allows an expanded inventory earlier than the Applied Energistics Wireless Terminal.

Open Glider was added because it makes it easier to get around.

OpenBlocks was added because of its XP drain and tank, which serve as a relatively early-game version of Ender IO's Experience Obelisk.

OpenComputers was added because my friend uses its drone system to stripmine chunks.

Placement Preview, Better Builder's Wands, and ItemZoom were added to assist in building.

Galacticraft and Extra Planets were added because [insert Space Core rant].

Reliquary was added because sometimes it's nice to be invisible to vanilla mobs, and there's other cool gear in there too.

Woot added because low-lag modular mob farms are nice.

Crossroads added because my friend asked me to add it and because it looks interesting, kindof like a more tech-themed version of Botania. So basically Botania if it weren't pretending to be a magic mod.

FlatBedrock added because even I was getting tired of having to deal with the uneven bedrock.

Sit added because sometimes you just need to have a sit, you know?

Forestry was added because BEEEEEEEEEEEEEES!!! BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSS!!!!!!!

Mystical Agriculture and Mystical Agraddons added because they work very, very nicely with cloches, if you know what you're doing.

Twilight Forest added because its uncrafter is less glitchy than Cyclic's and because I've never actually beaten it and may as well do that in my own modpack. And also because the dimension it adds is pretty.

Outstanding Configuration Tweaks 

Disabled the Cyclic Autocrafter because we've had lag issues with that specific block.

Configured the Wireless Crafting Terminal Infinity Booster to use the old functionality because I'm a crotchety old grump who doesn't want to set up an automated factory to manufacture enough infinity booster cards per minute to allow me to stare blankly at my network for an hour because I can't remember what I opened the terminal for.

Also yes, we will be deliberately using an older version of Wireless Crafting Terminal until they fix the regression that made the Wireless Crafting Terminal not charge wirelessly or from held batteries.

Disabled the Better With Mods hardcore option because it didn't fit in well with the casual nature of the modpack.

Added a fix for the Tinker I/O Solid Fuel recipe because JEI showed a glitchy recipe and then ate my aluminum ingots.

Added Galacticraft Fuel to the Compression Dynamo and Combustion Engine, balanced to be equivalent to Light Fuel (Cool)

RAM

Recommend 6 GB for the Client and Server.

Credit to MatrexsVigil and Rhodox for keeping Minecraft Steve fed all these long years with Pam's Harvestcraft.

Galacticraft is distributed in the pack directly per the terms set forth by the Galacticraft team. Please see here for more information.

Nutrition is distributed in the pack directly per the terms set forth in the MIT License the mod uses. Please see here for more information.

Now includes JustEnoughIDs because we hit the ID limit.

Includes a server pack.

If somehow I missed a mod in here that requires permission to be added to a pack, please let me know.