
Issues
- 0
Hand has incorrect normals
#3 opened by Despatra - 0
Incorrect data relocation
#4 opened by Despatra - 0
Pointless Extra Steps Taken In Binary Search POM
#2 opened by Despatra - 1
Shader Doesn't load on Optifine
#8 opened by Despatra - 0
Change Noise Generation
#5 opened by Despatra - 6
composite.fsh: composite.fsh: 0:3(12): warning: extension GL_EXT_gpu_shader4 unsupported in fragment shader 0:25(8): error: unrecognized layout identifier rgba8
#7 opened by ThGrSoRu - 1
Integrated PBR
#11 opened by Despatra - 0
Incorrect voxelization
#9 opened by Despatra - 1
Mac book incompatibility
#10 opened by Despatra - 3
shader doesn't work in 1.19.2 forge oculus
#12 opened by loti1234 - 1
broken light emission
#13 opened by GyomeiHimejima9906 - 48
TA and Coloring is very wrong
#14 opened by dozer8383 - 4
GL_ARB_Image_Size extension unsupported
#15 opened by nomeat1337 - 3
Bug Report: Vegetation shadows don't work as intended.
#17 opened by MrSzalonna - 2
Bug Report: The lily pad's lighting is glitched.
#18 opened by MrSzalonna - 3
Incorrect intersection (White line in between the blocks in reflection)
#19 opened by MrSzalonna - 1
Bug Report: Played down lanterns are EXTREMELY weak.
#20 opened by MrSzalonna - 1
Request: Auto Exposure and lighting balance
#16 opened by MrSzalonna - 1
red light while breaking block
#21 opened by GyomeiHimejima9906 - 1
toch light
#22 opened by GyomeiHimejima9906 - 0
Bad Parallax
#24 opened by Despatra - 1
Blocks are more reflective when looking through a "mirror"
#25 opened by Despatra - 4
Many Blocklights don't work
#26 opened by Despatra - 1
Render mode doesnt work
#27 opened by SumLittleGuy - 1
Broken rendermode
#30 opened by Ktotosh - 7
Screen is completely white
#31 opened by VeryCoolMike - 2
The nether portal has very weird glitches when the sky is in the backgound
#32 opened by MrSzalonna