
[Bug] Annoying solid artifacts over transparent blocks (torches, snow layers, water, etc.) with Distant Horizons (solved)
Anas13303 opened this issue ยท 2 comments
This is what I mean:
I know this must be inherently a DH problem, since the same thing happened with BSL. Thing is, BSL has an option to change the DH overdraw render distance and I cranked it all the way to zero and set DH's actual overdraw prevention to 1.0, which fixed the problem. Perhaps you could add a similar option here? I am kinda RAM-limited, so I'd rather leave my render distance at 8 chunks max
1.3.8 now has hardcoded overdraw prevention. Implementing an option to change the overdraw won't be necessary.