Super Duper Vanilla Shaders

Super Duper Vanilla Shaders

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[Bug] Annoying solid artifacts over transparent blocks (torches, snow layers, water, etc.) with Distant Horizons (solved)

Anas13303 opened this issue ยท 2 comments

commented

This is what I mean:

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I know this must be inherently a DH problem, since the same thing happened with BSL. Thing is, BSL has an option to change the DH overdraw render distance and I cranked it all the way to zero and set DH's actual overdraw prevention to 1.0, which fixed the problem. Perhaps you could add a similar option here? I am kinda RAM-limited, so I'd rather leave my render distance at 8 chunks max

commented

1.3.8 now has hardcoded overdraw prevention. Implementing an option to change the overdraw won't be necessary.

commented

Works perfectly as intended!