[Bug] very bright screen in a thunder day
inochisa opened this issue ยท 3 comments
Describe the bug
The day of thunder is very bright
To Reproduce
- use create mode
/time set day
/weather thunder
- wait a few seconds
Expected behavior
A normal dark thunder day
Desktop (please complete the following information):
- Intel A770
- Iris 1.5.2
- Shader version: master
Additional context
shader log
[12:43:27] [Render thread/INFO]: Destroying pipeline OVERWORLD
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option FORCE_DISABLE_WEATHER
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option FORCE_DISABLE_DAY_CYCLE
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_LIGHT
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_VANILLA_FOG_COLOR
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_SKY_GROUND
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_AETHER
[12:43:27] [Render thread/INFO]: Profile: Custom (+13 options changed by user)
[12:43:28] [Render thread/INFO]: Using shaderpack: Super-Duper-Vanilla
[12:43:28] [Render thread/INFO]: Creating pipeline for dimension OVERWORLD
[12:43:28] [Render thread/INFO]: Starting custom uniform resolving
[12:43:28] [Render thread/INFO]: Stopping worker threads
[12:43:28] [Render thread/INFO]: Started 10 worker threads
Yeaaahh apparently my thunder flash calculation is broken. Well this is unfortunate.
Looks like I'll have to make the thunder flash Iris exclusive for it to work properly.
Ok, thanks. I also found another bright screen. If you are at very high of the end (y>200), You will also get a light screen at somewhere. But I am not sure this is caused by the shader or the mod BYG
, which generate some islands at this height. (The light mostly appear near the island)