[Bug] 1.20.1 - Broken/Invisible Entities & Player Models
whoslinny opened this issue ยท 22 comments
Describe the bug
Broken hand model in first-person, invisible in third-person and all other players/entities are invisible.
To Reproduce
Steps to reproduce the behavior:
- Enable Shaders
- See Error
Expected behavior
Working and visible models
Desktop (please complete the following information):
- GPU: Intel HD 4000
- Shader loader: Iris 1.6.4
- Shader version: 1.3.3
Additional context
Game version is Minecraft 1.20.1
Using Simply Optimized mod-pack with the added mods: Iris, Mod Menu.
Sadly, no. I just assumed my PC is just too outdated and won't be able to run shaders properly anymore and I moved on.
The culprits that could cause this glitch may be from More Culling, Enhanced Block Entities, and Entity culling from the modpack you used. Try removing those and replace it with Immediately Fast.
If anything, do not use the modpack that you're using if you haven't removed it when I asked you to try my mod setup. Many optimization modpacks tend to have a lot underlooked issues.
If you have reloaded your mods several times and even check logs if all the mods have been loaded correctly then I honestly have zero clue why this happens. You have not changed your Sodium settings or your shader settings right?
I have not touched the shader settings at all, the only Sodium settings I touched were render distances. Could that be it?
Could you also confirm that this issue does not occur with other shader and send me your hardware and OS specs?
Could you test if this issue occurs also in Optifine? If not, please report to the Iris team.
I'm deeply sorry for the very late responses, I honestly just keep forgetting about this. My bad.
Anyways, I've tried it with Optifine and upon enabling the shader my game instantly crashes.
Here's the log file: https://mclo.gs/twXImgi
It's a clean Forge install of the game with the only mod installed being Optifne. I honestly think this issue is on my end due to having too outdated hardware. (OpenGL issues, I guess.)
Are you saying the entities are still broken with only Optifine (not Forge loader) just as the same with Iris? Please answer clearly.
What do you mean Optifine (not Forge loader) straight up crashes? As in the initial startup before loading the shader? Again, please be more specific and provide a fresh latest.log file.