Super Duper Vanilla Shaders

Super Duper Vanilla Shaders

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[Bug] Distant Horizons Visual Bug | Water can be seen through walls

AndreaGFR500 opened this issue ยท 6 comments

commented

Hello!
When using this shaderpack along with Distant Horizons, water can be seen through walls.
I'm using forge 1.20.1 47.2.0 along with embeddium 0.3.28 (Sodium fork)

2024-08-03_17 28 58

Desktop:

  • GPU : RTX 2080 Super
  • Shader loader : Oculus
  • Shader version : 1.3.6

I also tried it without my modpack with only Embeddium, Oculus, and DH, and the visual bug still persists.

commented

problem also happens on fabric 0.15.11 with Sodium 0.5.8 + Iris 1.7.0 with Distant Horizons 2.1.2-a.
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commented

The solution I found is turning off transparency in the DH graphic settings

commented

Hello guys, majority of the Distant Horizons issues has been fixed and improved in 1.3.7 (there's still issues with shadow geometry due to shadow distortion, oh well). It will be released soon with other QOL features and the end of Optifine support.

I will close this issue as soon as 1.3.7 is out. On the other hand, you can try the version early here:
https://github.com/Eldeston/Super-Duper-Vanilla/archive/refs/heads/1.3.7.zip

commented

I can confirm that this bug is solved with the 1.3.7 version