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[Suggestion] More configs for water and fog
SogggySweater opened this issue ยท 0 comments
It seems no matter how I've changed my configs, from the surface water is very difficult too see through and that the fog when underwater is the same. Giving players the ability to change waters transparency and to control underwater fog distance or thickness would be really nice additions. I also found that when story mode clouds are enabled they always reflect off of water, and reflect oddly, something i really dislike. Adding a config so players can choose if water is reflective or not, or a slider for how strong reflections will be would make a huge difference.
I also love fog, and before using shaders id always use mods to turn it up so newly generating chunks where solidly covered and there was a thin sheet of fog at the end of my render distance. This shader seems to override the default fog configs though, so I'm limited to the thin bit that barely covers newly generating chunks. Adding an option to use default fog configs or a slider to change them in the shader would be amazing for me.
All around though incredible shader! It has fantastic visuals and astounding performance, keep up the good work guys!
Story mode cloud reflections (ignore the fish)
Opaque water, you can only see the beginning of a whole kelp forest