Vanilla-styled Mods

Vanilla-styled Mods

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Have you ever been using Abyssalcraft and once you place any dreadlands blocks in the overworld or vice versa it looks hideous? Ever been playing DivineRPG and get a migraine when seeing the 32x32 block textures? Well, I was working on my modpack and just a few adjustments here and there eventually morphed into a complete revamping of several mods' ugliest features. If you play with a lot of mods, then this is the pack for you. It stays true to the og minecraft style and doesn't change anything that doesn't have to be changed. Once the blocks of the dreadlands are taken out into the overworld, everything stylistically clashes less. Once you place down a divinerpg block, you no longer feel the need to implode. Enjoy!

PS:   Keep in mind that I am open to any and all feedback. If there is something you feel I am missing, lmk!

Also: Let me know any other mods you feel are in need of retexturing and I will do them!

Tweaks made to mods so far in this texture pack:

--Every part of the dreadlands in Abyssalcraft has been looked over and tweaked to no longer be fugly

--In DivineRPG, most 32X32 block textures outside of the vethea dimension were converted into 16X16 textures. This means that they are no longer ugly.

--In Natura, the fusewood door item texture was missing, so I fixed that.

--The erebus and betweenlands mods have the same exact textures for some items, so I tweaked some of those item textures as to help players differentiate

--In Tropicraft, I significantly improved the tropicreeper texture by copy/pasting the vanilla creeper's face onto it and giving its shirt a backside.

--In the Good Night's Sleep mod, I made the nightmare dimension's grass black so that it no longer looks like retextured mycelium.

--probably a few other tweaks I'm forgetting.