Better Item Trapped CHest
A simple change to the trapped chest item to better differentiate it in case have both chests in the inventory, but without being so intrusive or changing so much with respect to the original
Has exactly the same measurements and locations of always and
of course it only affects the item, not the in-game block
I also take the opportunity to add the correct particles when you break the chests
It should work in almost any version, if it gives an error just change the number of "pack_format" in the file "pack.mcmeta".
Here is a list of the corresponding number of each version: