Working with restrictive item pipes and finding out that it's very hard to notice the difference between a restrictive pipe and a regular pipe with the blocked pipe input texture? This is the resource pack for you!
The texture also applies to fluid pipes too:
Why is there a 3-color band on the arrows?
So if people paint their pipe yellow, they can still notice the pipe (assuming the color of the arrows blended into the color of the pipe). Also, I found out that the 3-color band is very noticeable from far away, which is useful in my gameplay.
My huge/quadruple/nonuple pipes only display the red band!
It's not fixable. I assume that the texture of the huge/quadruple/nonuple pipe is rendered over the texture of the blocked input texture.
Please comment if you have an idea that could make the texture better.
![Colored Pipe Arrows/Blocked Input](https://media.forgecdn.net/avatars/thumbnails/926/470/256/256/638396147935290417.png)