Embrace Pixels - 16x Default PBR

Embrace Pixels - 16x Default PBR

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at last...
EVERY block is here!


This pack is a tribute to default minecraft textures and pixel art overall

On top of default textures, 16x16 Normal and Specular maps are applied
Beds, Signs, Ores, Doors, Corals, Glazed Terracotta, Armor...
and also Slime, Iron Golem!
(command blocks & structure blocks are probably going to be made eventually, not a promise...)

I am very passionate about this project, so expect slight adjustment updates coming frequently
Also, 100% guarantee to extend this project to 1.20, as long as it's not dead...

In order to get the pack working, you need any labPBR supported shaders - I highly recommend BSL shaders
Suggested settings for BSL are included with this pack, drag txt file to your shader pack folder
Important settings include:
  Advanced Materials ON
  Parallax Mapping OFF
  Subsurface Scattering FULL

This pack is designed to be subtle - it does not interfere with vanilla gameplay
Most of the features will be clearly visible during sunrises and sunsets

Feedback is more than welcome
if you have ANY questions, please contact me. I will gladly respond

I am open to suggestions for any changes
DC: Mwti#9705 


  

My thoughts:
I have explored many different PBR packs, and none of them suited my liking.
Some packs were simply incomplete, some are just auto generated, and make the world look like plastic.
Finally, I've decided to create my own version from scratch.
I took individual care of all texures on pixel level, both Normal and Specular maps and there were couple of hard decisions to be made, e.g.,
having in mind the low 16x resolution, planks are not fully mapped. It looked weird having the light shining from the top of the texture, because planks are only 3 pixels wide! (1 pixel for each shaded "slope" would leave only 1 pixel in the middle for a flat side).
Copper, known reflective irl material is not made reflective in-game, because it would ruin the intend of many builds - in my opinion, minecraft copper is more rough.
What about netherite? it has a very rough texture, yet its an alloy. It's used as an industrial block, so I gave it a dirty gloss.
Should dead coral be reflective? I don't know, probably not, but what I do know is that it's often used along different types of stone for a nice texture in builds, so I gave it similiar reflectivenes as said stones.
End stone is basically inverted cobblestone texture, should it be porous, with big holes, cheese like? I have decided against that, It's an alien stone - smooth, reflective inside.
Is glazed terracotta flat? It's fun to think it's not, I think it's blocky tilework, and it does suit the concept.
Compromises were made - some default blocks are already shaded, that means they are darker on one side, so I didn't fight it (dark oak doors, polished andesite...)

Anyways, those are just some of the fun thoughts I had to go through in order to somewhat bring together minecraft artsyle with accuracy to real world, hope you like the result :)