[Entity Texture Features] Example pack

[Entity Texture Features] Example pack

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title

(Vanilla-style) example resource-pack

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this is an example resourcepack to show off the features of the ETF mod [Link to Mod]

this will also work with OptiFine but includes some extra features only in ETF

not all OptiFine features are used, but ALL ETF features are used atleast once.

Varied creeper textures, (more subtle colours unless named or in certain biomes)

Emissive and varied skeletons

Varied block entities and armor stands, based on the block they are placed on

varied cows

Most mobs blink

Varied chickens, they are ducks in swamps and rivers and are yellow when babies

Varied zombies

Beds on grass have a bit of grass on the legs (couldn't think of a better example for beds lol)

Vines on block entities in swamps and jungles

Varied and emissive mooshrooms, with custom mushroom textures that dont alter the blocks

Snow on block entities in cold biomes

Lecterns and enchanting tables have different book textures

Player created golems have no vines

charged creepers have an inverted blue look

Screaming goats look the part

The blue flesh of phantoms decays away the further they are from players leaving floating phantom skeletons in the distance to haunt your nightmares

if a panda has a hidden brown gene it will still have brown fur as well as its other variant texture

Other features:

- Horses, mules, donkeys and llamas have red eyes if they have bad stats and green eyes if they have atleast 1 good stat