(Vanilla-style) example resource-pack
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this is an example resourcepack to show off the features of the ETF mod [Link to Mod]
this will also work with OptiFine but includes some extra features only in ETF
not all OptiFine features are used, but ALL ETF features are used atleast once.
Varied creeper textures, (more subtle colours unless named or in certain biomes)
Emissive and varied skeletons
Varied block entities and armor stands, based on the block they are placed on
varied cows
Most mobs blink
Varied chickens, they are ducks in swamps and rivers and are yellow when babies
Varied zombies
Beds on grass have a bit of grass on the legs (couldn't think of a better example for beds lol)
Vines on block entities in swamps and jungles
Varied and emissive mooshrooms, with custom mushroom textures that dont alter the blocks
Snow on block entities in cold biomes
Lecterns and enchanting tables have different book textures
Player created golems have no vines
charged creepers have an inverted blue look
Screaming goats look the part
The blue flesh of phantoms decays away the further they are from players leaving floating phantom skeletons in the distance to haunt your nightmares
if a panda has a hidden brown gene it will still have brown fur as well as its other variant texture
Other features:
- Horses, mules, donkeys and llamas have red eyes if they have bad stats and green eyes if they have atleast 1 good stat