This pack is meant to be used with shaders suporting the labPBR format !
Without it all textures will look wrong/flat, you can find a list of such shaders here :
https://github.com/rre36/lab-pbr/wiki/Shader-Packs
This pack is very much a WIP, while most block (and some entities/particles...) have been touched, there is a lot of placeholder.
As far as settings go, to get the intended look (aka what's on screenshots) you need, taking BSL as a baseline :
- to enable advanced material
- to enable albedo tinted hardcoded metals
- to enable POM, and POM self-shadowing
- to put POM depth at arround 50cm (that's ~2.75 on old bsl), that's very high but was needed for barrel and furnace
a good way to see if your POM depth is correct is to place a door and see if the hole depth match
the side of the block depth.
- to enable rough reflection
- to enable directional lightmap, while there is artifact it greatly improve texture look in low light/no sunlight situation since there is
no shadows baked in the base texture.
here is my discord if you want to be pinged when update come out :
https://discord.gg/gbEdcxW
there is also screenshot of new blocks and the updated to-do list with progress for the next update