Health Bars
If the entity with a health bar has the absorption effect, the absorption hearts will show up next to the health bar. Absorption is essentially a shield on one's health so it is shown separately from their main health. Their health bar is completely yellow whenever they have absorption (without the optional resourcepack).
Damage Indicators
Damage Indicators show up when an entity's health changes. They show up red when losing health, green when gaining health, and yellow whenever absorption hearts are added/removed. If they lose both absorption and normal hearts on one hit, two damage indicators will show- with each damage shown separately.
Optional Resourcepack
There is an optional Resourcepack that changes how the Health Bar and Damage Indicator symbols look.
Make sure to enable the Resourcepack as well as each "Custom Texture" option in the options menu.
Status Effects
If you have the resource pack installed (new version 2.1 of the resourcepack), you can now enable Status Effects in the options. It shows current status effects inflicted on nearby mobs.
Left to right: Poison, Weakness, Speed, Slowness, Water Breathing
Current Status Effects implemented:
Blindness
Fire Resistance
Haste
Mining Fatigue
Poison
Regeneration
Resistance
Slowness
Speed
Strength
Water Breathing
Weakness
Wither
Options
You can toggle features of the pack by running the command:
/function #healthindications:options
1. Download the Datapack from this page by clicking the download button. (Optionally, download and install the Resourcepack in your resourcepacks folder)
2. Drop the Datapack .zip file in the "datapacks" folder in your world's folder. This can also be done while creating a world using the "Data Packs" button.
3. Type "/reload" in your game to enable the pack
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