CurseFire
CurseFire
Invictus - Vanilla
Resource Packs
3M Downloads
Updated 4 years ago
Created 11 years ago
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Desert River
Sandstone has vertical repeat CTM, gravel has repeat CTM. Custom sky color...
Jungle
Really shows the two-toned color depth the presaturation lends.
Quartz
Underground
Repeat CTM stone and obsidian
Savanna
Glass has CTM, new bricks, planks and clay. CTM bookshelves in Savanna (Opti/MCPatcher only).
Swamp & Shaders
Presat greyscales gives the swamp a neat look! Custom bookshelves to boot. Even the CTM oak swamp logs have normal maps.
End
A custom end lightmap gives torches a soft purple tint in MCPatcher/Optifine. End stone with repeat CTM.
Custom Stone in Desert
For a different feel, the stone texture changes in the desert to a more limestone, smooth texture from Soar's archives.
Forest Outpost
I still need a roof!
Nether & Shaders
It looks good without shaders too, I just like the glow from the fire. Custom bookshelves in the nether BTW~
Wheat
The wheat, just like everything else, has optimized mipmap interpolation, which makes a big difference. The wheat is still, of course, made by Soar49. ;)
Skeletons
GUI Sample & Items
As of May 23, 2014
Savanna & Shaders
All grass has random CTM, and tall grass has a variety of different heights depending on the biome. Mipmap interpolation is optimized to prevent dark spots and retain detail.
Savanna Glass
Bricks
Remade CTM glass and created-from-scratch new bricks with horizontal, random and repeat CTM on different faces.
Savanna Hardened Dirt
1.8 stone types
Support for most of the textures in 1.8 is included already. May 24, 2014
Roofed Forest
Custom grass sides, brand new double tall Syringa. This was from before I implemented purple presat to trees.
Forest & Start Chest
Mesa
Sunset included, of course. I could never stand vanilla sand having so much saturation, fixed here. Red sand and all clays are made from scratch, individually.
River Rock
Pockets of browned river rock can be found beneath rivers and rarely above ground in the jungle!
Sunflowers
Sunset
I made new sun overlays for sunrise, noon and sunset. I've also included a custom lightmap with cleaner light and smoother gradient to darkness. Night light isn't a vibrant purple, it's a soft blue.
Spider
Mountains
Forest
Bright grass! The sun has overlays at different times of the day. Foliage and grass are presaturated, which allows leaves to change hue, sat and value. The biome palette is lightly adjusted to enable gradual changes between blocks.
Mountain Steppe
Jungle & Shaders
All blocks, including all CTM, have normal mapping and some have specular mapping to give them depth and sheen. The presaturated bases work well here, as all the foliage comes out with a rich two-tone.
Chalk stone
Select biomes have occasional bands of chalk with matching embedded ores.
Jungle Edge
Wool & Glass
brand new wool (in the threaded style of the original), bright CTM glass
Night Sky
After I made the Fanver sky, I returned to it when making Invictus, adding more depth, reworked timing, stars and overlays.
Mesa Outpost
Who knew nether brick could be used as a building material?