REMEMBER TO ENABLE PARALLAX OCCLUSION MAPPING (POM) IN THE SHADER
Welcome to PBR x16
What's PBR x16?
It's a PBR pack that doesn't affect performance, and has emissive light support. It contains Normal map textures, Specular map textures and emissive textures
This project is new, and still W.I.P.
Which are the emissive blocks? And what are emissive textures?
Emissive textures are textures which require optifine for work. They just make the textured pixels of the block glow, like in SEUS PTGI
For now, Emerald ore, Golden Ore, Redstone ore and Diamond ore are the emissive blocks
What shaderpacks do i need for make the pack work properly? And why i need shaders?
This pack needs a shaderpack that supports labPBR and Parallax Occlusion Mapping (For reflections, 3D surfaces and decent emissive light)
Here's a list of the best shaders you can use for this pack:
Recommended: SEUS Renewed v1.0.1
Minimal: Wisdom - Xonkapic - RedHat (Doesn't have POM) - Spectrum (Doesn't have POM) - Beyond Belief Legacy
What are the system requirements?
System Requirements for PBR x16 + SEUS Renewed v1.0.1
- Graphics Processing Unit (GPU): GT 730 2GB
- Central Processing Unit (CPU): Intel i5 3rd/4th Generation
- Random Access Memory (RAM): 1GB
System Requirements for PBR x16 + Beyond Belief Legacy
- Graphics Processing Unit (GPU): GT 710 2GB
- Central Processing Unit (CPU): Intel Celeron N3450
- Random Access Memory (RAM): 512MB