Multiplayer Hardcore

Multiplayer Hardcore

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This is a datapack designed for Hardcore in Multiplayer play. 

- Forced Spectator on death

- Difficulty Hard on load

- Revival Shrine (Check Bottom of Page)

The datapack also sets up a health scoreboard, but there is no setdisplay.
(Servers sometimes tend to reset difficulty to lower than hard after a restart if the difficulty isn't specified to hard in server properties. Setting difficulty hard on load is to get around that for people who may not know about that or forgot to set it to hard in the properties.)



True Multiplayer Hardcore
True MHC is an alternate datapack file you can download that comes with the same functionality as the first, but the respawn shrine is removed.


Revival Shrine

The Revival Shrine can be found at 0, -38, 0 in the overworld.  (0, 13, 0 if using the 1.16.5 version)

The revival of a player cost 4 ancient debris, 4 diamond blocks, 4 gold blocks, 1 emerald block, 4 crying obsidian, and 1 respawn anchor.
The blocks must be placed in a certain pattern as displayed in the gif below:

 


Note: The revival will respawn 1 random dead player that is online.

You can use the command below to revive a player:
/scoreboard player set username DeathReset 1

Resource Pack:
There is a resource pack available which replaces the default hearts with hardcore hearts for multiplayer play. You can find the resource pack in the additional files of the normal datapack.

(This is the first datapack I've ever created so there may be some issues. I'll try to fix any issues and implement any suggestions)

Video Showcase: