Tetra_GUI

Tetra_GUI

366k Downloads

Important!

I would like to say "Thank you!" to mickelus for creating Tetra and mutil (formerly mGui). Without his creations there would be no Tetra_GUI.
Another shoutout goes to Anomaliss17 - he helped me with reimagining some designs. I used some of his texturing ideas in the 0.7 update. Cheers mate!

Side notes

As stated before - Tetra_GUI supports some - {'ight, let's be honest - a TON of} (Forge) mod menus. Here's a quick list:

Fully supported:

 -- Every modded menu which utilizes vanilla resources;

- Adorn;

- Ambience;

- Apotheosis;

- AppleSkin;

- Armirger;

- Armor Points ++ / Health Stacking;

- Aquaculture 2;

- Astemir's Forestcraft;

- AstikorCarts;

- Astral Sorcery (Only simple additions);

- Atum;

- Babel;

- Backpacked;

- Better End;

- Blood Magic;

- Blue Skies: Population Update

- Botania;

- Caged Mobs;

- Calemi Utils;

- Callable Horse;

- Chisel;

- Chisels and Bits;

- Citadel (Whatever that means? O.o);

- Classic Bars;

- Cloth-config (Just options buttons);

- Cold Sweat;

- Cooking for Blockheads;

- Copper Pot (Farmer's Delight addon);

- Corpse;

- Cosmetic Armor Reworked;

- Craftable Deeds;

- Crafting Tweaks;

- Create (Simple colour change and minor additions, I liked the original textures);

- Create Plus (Curios inventory icon);

- Cultural Delights (Farmer's Delight addon);

- Curios API;

- Caves and Cliffs Backport;

- Caves and Cliffs Backport Additions;

- Diet;

- Drink Beer;

- Druidcraft;

- Effortless Building;

- Eidolon;

- Endergetic Expansion;

- Enigmatic Legacy;

- Environmental;

- Expanded Storage;

- Extreme Sound Muffler;

- Farmer's Delight;

- Farmer's Respite;

- Feywild;

- First Aid (Simple colour shade change);

- Flash's NPCs;

- Forbidden & Arcanus;

- Guard Villagers;

- Human Companions;

- Ice and Fire;

- Immersive Engineering + Immersive Petroleum addon (without changes to railgun/chemthrower HUD)

- Infinite Dungeons;

- Inventorio;

- Inventory Tweaks Renewed;

- Iron Chest (Contains small EasterEgg);

- JEK (Just Enough Keg);

- JEPB (Just Enough Piglin Bartering);

- JEP (Just Enough Professions);

- JEI (Just Enough Items);

- JER (Just Enough Resources);

- Mana and Artifice;

- MCDoom;

- Mighty Architect (just a small change, just like in the case of Create);

- MineColonies;

- Mowzie's Mobs;

- MrCrayfish's Furniture Mod;

- Mutant Beasts;

- Mutant More;

- Netherite Plus;

- Pandora's Creatures;

- PlayerEx

- Polymorph;

- ProjectE;

- Quark + Oddities (All menus should be supported now... If I didn't forget something again :)

- Quiver Redux;

- Relics;

- Reliquary;

- Revamped Wolf;

- Roughly Enough Items (You need to use REI dark mode for this to work);

- RPG HUD (Should also work with 1.18 and above when released);

- Shrines Structures;

- Simple Storage Network;

- Sophisticated Backpacks;

- Supplementaries;

- Survivalist;

- Tinker's Construct;

- Tool Belt;

- Tough As Nails;

- Trash Slot;

- Traveler's Backpack;

- Traveler's Index;

- Treechop;

- Tubes Reloaded;

- Twilight Forest;

- Wings, Horns & Hooves, The Ultimate Unicorn Mod;

- UnionLib;

- Vampirism;

- Waystones;

-Wyrmroost;

Optional support:

 - Custom Cursor mod (more info on how to use the provided cursor in the spoiler);

- PackMenu (Open Tetra_GUI.zip and extract "packmenu" folder to your .minecraft directory);

Supported Modpacks:

 - MythosMC - Nether Rising (v1.0)

 - Fantasy Realm

Planned mod support:

- LOTR: Renewed

- EMI (Stands for "Pick your poison, kid…")

- MC: Dark Souls

- Brewin' and Chewin'

- Caupona

Another thing worth mentioning...

...is that recently (as of 10.23.2022) I seriously started to consider increasing the scope of the project beyond supporting just Forge mod loader. In other words -- in the future I'd like to create textures for Fabric and Quilt mods even though Tetra itself will probably never come to any of those platforms. My reasoning behind that idea is simple: I love modding Minecraft and thus why should I ignore possibilities other than Forge?

Personally playing that game with my own GUI is super fun and since I started using it for the first time I can't play without it anymore. That's the part where incompatible, vanilla colour palette iritates me the most. I want to eliminate that problem as widely as possible.

What kind of mods and when will receive my support? I guess only time will tell. For now I still have some tech and non-tech business to finish (I'm looking at you Mekanism, Integrated series... and some else...)

I hope you'll find these news as exiting as I do. I'm happy that I can work on that stuff and share it with the MC community. I really am. Hope you have a good day. And as always... enjoy!

Custom Cursor usage:

IMPORTANT!

I you enabled my cursor and decided to remove Tetra_GUI from your resource pack list, but you still want to use Custom Cursor Mod you first need to revert the changes in the mod config menu to their default state. If you'll close your game without doing it the next time you'll try to run it, it WILL crash on startup.

If it already happened just load your game without the said mod --> activate Tetra_GUI again --> load your game with the mod installed --> revert the changes --> remove Tetra_GUI from RP load order and reload your game.

1. In the game title screen press on "mods" tab. It'll open up your current mod list.

2. Type Custom Cursor Mod in the mod list search bar on the top left side of the screen. After that press "config" which will again lead you to a new menu.

3. This time you'll find yourself in the Cursor Mod main menu. Go ahead and choose "Options..."

4. We're almost at the end of the journey... Still with me? Here we've got a few buttons. The one's that are in our interest are named - from top to bottom - "Pointer", "Hand" and "Grabbing hand". In order to fully utilize my textures you'll need to edit what's under all of them. The process looks the same for every single one, thus in the next step I'll show you just an example.

Also... don't mind the harsh look of those cursor images. They look a bit different on the inventory screens etc.

5. Here's an example of "Pointer" confing menu. What you're gonna do in order to activate the new design is a pretty simple task. Just follow the instruction and provided image.

a) Change X and Y hotspots to 0,0. Alternatively you could use your mouse and press on the peak of the arrow marked by that little white cross on the provided image.

b) Edit the file location by adding "_crystal" (without quotation marks) just before the .png extension.

c) After that press "Done", restart your game and enjoy the new cursor!

 Bonus!

If you're a modpack creator and you'd be interested in spreading a word about Tetra_GUI, feel free to utilize my brand new banners on your modpack page (unedited, unscaled versions are available in the Images section)!