An Amazing Journey 2: Redstone Boogaloo

An Amazing Journey 2: Redstone Boogaloo

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After 3 years, FINALLY, an update to An Amazing Journey 2: Redstone Boogaloo.
There are some differences between this map and the previous entry. One major difference is there is a central hub you can walk around in to access all the mazes. Fans of Super NES RPGs will be familiar with this area.
This map certainly was a redstone boogaloo. Part of the reason why it took so long to make initially was that I had to learn new redstone circuits to accomplish certain things. Each maze presented a new challenge that had to be resolved with clever use of redstone circuits. That and command block scripting. There's nothing overly complex going on but it was all done from scratch and was complex enough for me. For the latest update, I had to learn about all the changes for 1.12.2, including function commands.
This was definitely a labor of love and I did it all alone so if you find something that's off or broken, or if you have any suggestions or advice, please contact me and let me know.
Yes, part 3 is in the works. Expect it hopefully by the end of 2020.