This version of Hunted is no longer supported
A 2-6 player map
In Hunted, a group of prey imprisoned inside a mansion must collect all four keys to escape before the Hunter hunts them down and kills them. To collect keys, the prey must go around searching the mansion for black buttons, which can either give them a key or a curse. While not only being used to escape, keys give special bonuses to the prey that boosts their chances. Curses do the complete opposite, they help the Hunter locate and murder the prey. Keys at any time can be swapped with other prey or deposited into the mansion gate, and once all keys have been deposited, the gate will open. At this point, the prey must all get through the gate for the prey to get a full victory. The Hunter wins when all the prey has been killed off.
For 1.16.4 users:
You won't need to download the update. Just simply update your server.jar/game to 1.16.5 and run the map.
Here's a gameplay video, if you're interested:
Map Developers
Huge thanks to everyone who helped develop Hunted:
nonamecrackers2 - Commands
TheFrostySoul - Miscellaneous (Did a ton of everything)
Funglscrun - Buildings (Refurbished the mansion)
TheIcySoul79/TCBlizz707 - Resource Pack
Buttons, Keys, and Curses
Each button has a chance to give the presser a key, curse, or have no effect. Keys give special bonuses that help the prey and harms the Hunter, and curses do the opposite. Buttons also have a chance to do absolutely nothing.
There are a total of 15 buttons. There are 4 keys, 4 curses, and the rest are neutrals.
The Mansion
The mansion is two stories tall, and is full of secret passages. Make sure to look behind paintings, trapdoors, and other things that can be moved. There are also a few dead ends, try not to get trapped in them.
Classes
Each class has a unique ability with a cooldown, and all help the boost the preys game. Each ability can be used by holding it and pressing Q.
Rogue - Allows you to teleport ten seconds in the past. A slight "ding" sound will play when your past location has been updated to your current.
Necromancer - After soul-binding with another prey, you can teleport them at any time. Once the person you've soul-binded with dies, you gain slowness for the rest of the game.
Psychic - Allows you to highlight the hunter for a few seconds, which shows their location.
Shaman - The ability activates once you die. A few seconds after, you will be revived at a random location in the map.
Infiltrator - After using your ability, you become invisible for a few seconds. Make sure to not hold anything!
Alchemist - Using your empty bottle will gain you a random potion, which can either be used on yourself/prey or the Hunter. Once you've used the potion, a cooldown will begin and after which you'll be given the empty bottle back.
The Hunter gets the Sense ability, which allows the Hunter to highlight all prey in the map. We might add Hunter classes down the line. The Hunter also gets permanent night vision, to assist in spotting unlucky prey.
A few recommendations
While these don't have to be followed, they might make the game feel more balanced and fun.
Moody - 30 brightness - Gives the map a spooky vibe.
If in a voice chat, it may be best to mute - Unless, of course, if you like hearing people scream
Don't enter F5 mode - It may feel cheap to peak around the corner.
Helpful Tidbits
When the keys have been deposited and the gate has been opened, the hunter will receive blindness when near. This is to avoid camping the gate. Camping isn't fun!
Each room has a maximum of one button, but this doesn't mean every room has one.
This game is best played with more than 2 players, and CANNOT be played with only one.
Other
All rights reserved. Don't copy and distribute it as your own. If you're making videos for the public, put the link to this map in your description.
The game was originally made in mind with a few horror elements. These are settings that can be toggled in game, if you want to spice up the game a little bit.
If you encounter any bugs or have an suggestions, please let us know: Suggestions | Bugs
Screenshots