After loading in new mansion exterior ghosts don't enter dying state properly; caused by occasional remnant entity
Chazm63 opened this issue · 12 comments
on the hidden mansion the ghosts are now going down to zero but not getting sucked up.
I'm puzzled by this, I didn't tough ghost harming in the commits to the hotfixes.
Are you perhaps in a developmental build (commit pushed here, but no release)?
I downloaded the update you did last. but I had to restart the last time cause I don't know how to overwrite the old save
So version 1.3; and it worked fine in 1.2 per #41.
Could you send me a copy of your world? I can't seem to trigger it in any of the releases when loading in the hidden mansion.
Upload it somewhere (eg mediafire, dropbox or google drive), and send me the link
I downloaded the update you did last. but I had to restart the last time cause I don't know how to overwrite the old save
BTW, how to do this is explained in the installing and notes.txt