Player animation not set to none after GBH call
Dhranios opened this issue ยท 1 comments
This affects all players in the map, it should target everyone for setting to none.
Affects both end of dialog, and hanging up.
A relog fixes it.
This will be fixed by adding the line execute if entity @s[tag=hang_up] as @a[gamemode=!spectator,tag=gameboy_horror,tag=!looking_at_map] run function luigis_mansion:entities/player/animation/set/none
in luigis_mansion:items/gameboy_horror/answer
between lines 5 and 7.
(Will do this when I get back home.)
Additional issue: the looking around animation before answering is set even when looking at the map, this should be excluded.