Game crash can result in forceloaded chunks no longer being forceloaded
Zediax opened this issue ยท 24 comments
Describe the bug
The map map (ridiculous description i know) does not show if the rooms are visited, cleared or not. It does that on the 3rd floor and the fortune-telling room.
Expected behavior
Seen and cleared rooms should hae their color shown.
Map version:
Still 2.2
Additional context
I just realized that (the map shows only gray rooms on the 3rd floor and the basement and a light gray room on the fortune-telling room and the light switch room) I did all these rooms already but the map just don't shows that :/
How did the map get opened? Just the usual way via GBH menu/double use?
The map area only updates if no player was looking at the map, and the map gets opened, or if the map is opened by a player and a room/door status changes.
Is it possible the game didn't save the chunks? (I see you re-entered the world in the map area, because of the luigi model present in the image).
i opened the map the usual way of course and yeah my game crashed while i was on the map screen
and i don't think the map didn't saved the chuckns since i regularly check the map so i know where i can go/have things to do but without the color display doing that is unpraticable
Then the crash explains it, and there's nothing I can do to fix the map, as it's quite literally the game just not saving block changes.
Simply re-opening it will correct it.
Trust me, game crashes can revert chunks to really old states if the world wasn't forcibly saved in the meantime.
I will write up a little fix for the player heads being in the inventory though. :)
I couldn't download from MEGA last time, so I'd prefer if you put it on another site, EG, google drive
hmm, the map data appears to be fine...
Could you tell me if you have the "cancel" tag? (/tag @s remove
(space included), see if it is suggested)
Run the following command to force the map to update: function luigis_mansion:items/gameboy_horror/map/display/normal/generate
If you close the map, do you have the "looking_at_map" tag? (If not, I have no idea what causes your issue)
Yes.