Add camera movement to dialogs/cutscenes + add missing camera-movement only cutscenes
Dhranios opened this issue ยท 0 comments
What is the feature you want to see?
Add camera movement to the cutscenes/dialogs in the map, matching the camera behavior of the original game.
Why would you like this feature?
Accuracy.
Additional context
Notes:
The boss opening cutscenes are actually not cutscenes, but boss behavior; this should be changed. Doing so requires a rewrite of those ghosts' AI to be disable-able. The only ghost that already KINDA does this is gold ghosts. So a larger underlying task looms ahead: Restructure ghost AI. See #87. -Done
Change First Key to actual cutscene, rather than entity behavior. -Done
To do:
- Allow moving model around while stop_model is in effect
- Prevent stop_model from changing room number
- Add method of removing stop_model and returning to the model
- Animations which move player should not move the camera, but should move the model
To add camera movement to:
- First Entrance (new)
- First Key
- Meet E. Gadd
- Falling Chandelier (new)
- Paintings
- Chauncey Let's Play
- Chauncey
- Chauncey Opening
- Move Storage Room Wall
- Release Boos
- Melody Pianissima Composer
- Melody Pianissima Game
- Spot Graveyard (new, unused)
- Bogmire Ready (new)
- Bogmire
- Bogmire Opening
- Mario's Painting
- Mario's Painting Repeat
- Astral Hall Ambush
- Observatory Path (new)
- Twins
- Madame Clairvoya (camera in front of clairvoya, unless the player is in front, then to the side)
- Mario Item (camera in front of clairvoya, unless the player is in front, then to the side; camera far in front during spirits section)
- Mysterious Power
- Boolossus
- Boolossus Opening
- Blackout Lightning
- Close Pipe
- Jarvis
- Jarvis Results
- Sir Weston
- Sue Pea
- Ghost Gauntlet
- Vincent Van Gore
- King Boo Warp
- King Boo
- King Boo Opening
- Unlock Door (make skipable)
- Locked Door (make skipable)
- Astral Hall Trick Door (only 1 affected player)
- 3DS Remake: Blockade Spawns (Focus camera on closest door)