Special models for GBH map, rather than placed blocks/Rework GBH map
Dhranios opened this issue ยท 0 comments
What is the feature you want to see?
Creating models for the GBH map.
- Room (color with NBT resize with item display entity scale)
- Door (double = resized with item display entity scale)
- Locked door (ditto)
- Twin stairs
- Left-turning stairs
- Right-turning stairs
- Ladder
- Player icon (bobbing up and down)
3DS Remake variants (top down)
- Room
- Zoom layer separator
- Door
- Locked door (normal, heart, club, diamond, spade)
- Locked door with key (normal, heart, club, diamond, spade)
- straight stairs (going up, going down, walkway)
- Side stairs (going up, going down)
- Ladder (going up, going down)
- Player icon (8-bit full, 8-bit in white bubble)
Rework:
- Force perspective and movement limitation
- Add another walkable layer for zoomed in map (rather than speed modification)
- Add animation for newly obtained key (fade in and sparkles)
- Add other-project's selection menu for map options (exit, floor up, floor down, zoom toggle)
3DS rework:
- 2 maps per floor
- Second map hidden by other model
- First map puts all player markers in center of the room they're in, and uses the white bubble model
- Add animation for newly obtained key (key dropping to locked door, changing its model)
- Add selection menu option "inspect" showing current position's room's name
Why would you like this feature?
- Updating the map would be faster, no more block updates.
- Allows putting the maps' rooms closer together, matching the game's map better.
- Allows for accurate GBH map door models
- Allows for adding 3DS Remake map behavior
Any alternatives you've considered?
Current implementation; it's limited to full scale sizing and not very usable for the 3DS Remake's perspective