Luigi's Mansion Map

Luigi's Mansion Map

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Special models for GBH map, rather than placed blocks/Rework GBH map

Dhranios opened this issue ยท 0 comments

commented

What is the feature you want to see?
Creating models for the GBH map.

  • Room (color with NBT resize with item display entity scale)
  • Door (double = resized with item display entity scale)
  • Locked door (ditto)
  • Twin stairs
  • Left-turning stairs
  • Right-turning stairs
  • Ladder
  • Player icon (bobbing up and down)

3DS Remake variants (top down)

  • Room
  • Zoom layer separator
  • Door
  • Locked door (normal, heart, club, diamond, spade)
  • Locked door with key (normal, heart, club, diamond, spade)
  • straight stairs (going up, going down, walkway)
  • Side stairs (going up, going down)
  • Ladder (going up, going down)
  • Player icon (8-bit full, 8-bit in white bubble)

Rework:

  • Force perspective and movement limitation
  • Add another walkable layer for zoomed in map (rather than speed modification)
  • Add animation for newly obtained key (fade in and sparkles)
  • Add other-project's selection menu for map options (exit, floor up, floor down, zoom toggle)

3DS rework:

  • 2 maps per floor
  • Second map hidden by other model
  • First map puts all player markers in center of the room they're in, and uses the white bubble model
  • Add animation for newly obtained key (key dropping to locked door, changing its model)
  • Add selection menu option "inspect" showing current position's room's name

Why would you like this feature?

  • Updating the map would be faster, no more block updates.
  • Allows putting the maps' rooms closer together, matching the game's map better.
  • Allows for accurate GBH map door models
  • Allows for adding 3DS Remake map behavior

Any alternatives you've considered?
Current implementation; it's limited to full scale sizing and not very usable for the 3DS Remake's perspective