Link to post on the Minecraft Forum
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2554741-testing-world
Started the map back in 1.5.2 been adding stuff to it since. Thought some people mite need a world to test stuff in from weapon damage, enchantments, range weapons, explosives, the speed of stuff, and even mods.
Optimized for 1.7.10 can be used in 1.8 witch is better the command blocks that use the fill command work. Can be used in 1.6 maybe earlier. But the command blocks mite do nothing.(just remove all the maps in the world first they like to crashing the game)
change log
1.2
Added a room that will add a few objectives that mite be usefull.
Added a sight over the clock room jeb door.
In the clock room added a command block stopwatch(the 1 made by sethbling).
Made a red square in the sky(shows on the maps) that marks the spawn chunks(the ones that are always loaded).
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1.3
Made a mistake that broke the jeb door and it annoyed me so I fixed it
At the mob arena area added a bit of redstone to spawn exacly how many mobs you want in the 3x3 hole there
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1.4
Inverted the light at the mob spawner thing and set a scorboard to display how many were spawned
Added chests filled with 250, 500, 1000, 2000, 4000 and max capacity of 4352
Added an extra bit in the back to make spawning large numbers of mobs go faster set up for up to 5 an item
updated the old mass spawner to spawn faster and count how many it spawned
added a guard around the spawning area to keep mobs from landing outside the area if you set them high in the air(baby zombies can get out)
tested if the red square was correct no problems found
tested the timer found to be accurate
made a full power beacon at the tinker construct area
added some stuff to the hopper clock
moved some beacons around
added the magic book by the_webmage in the giving room(needs 1.8 or higher)
Main Features
Has command blocks everywhere to teleport you around to the different areas.
Has redstone creations from a few people I've seen like the useless machine made by sethbling(sorry but i don't remember who made most of them)
The main house has the teleports for most areas (every one is labeled). In the basement there is a room for toggling the gamerules and you'r gamemode. Another room has command blocks for giving items and potion effects. Behind a 2x2 jeb door a hopper clock for commands like keeping the weather clear(add or remove a repeater to chose witch blocks will be activated). and 3 1000 block long railroad track(goes to the original spawn area).
The shed next to it has command blocks to give you levels, change gamemode, and replace the anvil to test enchanting with an anvil.
The chests have all the tools and items made unbreakable, some enchanted books, and some common item for crafting.
More stuff around, the buttons will take you to them.
Mod Support Areas
Have an area set up for the thaumcraft/blood magic mods and tinkers construct(also has areas for testing weapons and tools.).
for blood magic there is a structure set up for a tier 6 alter(just needs runes and alter the wools and lapis mark out good spots for the different type of runes will label what each means later). Has a small alter I have found good to collect life essence(some as the big one needs runes and has blocks to mark what to put there).
For thaumcraft have a place for an infusing alter (area below it to fill with stuff to lower the chance of something bad happening) and every vanilla block in a row to scan.
For tinker construct have a layout for 2 smelteries(if made right 1 will make steel and gold the other will make pig iron) and chests full of all the stuff used for modifiers and stuff to make the stuff to make items used for modifiers.
There is more than what I put above and I'll keep adding more to it over time.
I will take suggestions for stuff to add.(mite need to make a new house at some point)