It uses the .fxa of one of the scientists models
Cerebrate recreation
Preserver retextured with zealot animations and psi blades
Marine with a rusty armor
Kraith with team color
Preserver with High templar animations and altered texture
It has a custom attack animation - no death animation
The doodad from SC1 and BW
It uses Banshee's .fxa sync for lip movement
Protoss temple from sc1
.m3 Files with logos for the 3 races.
It uses Horner .fxa sync for lip movement
Stargate from bw
It uses Arcturus .fxa sync for lip movement
Decal model that can be seen in low quality settings. It also supports pitch and roll
It uses Narud .fxa sync for lip movement
Forge from SC1
Dark archon portrait from bw
Robotics facility from bw
Corsair model. Includes Nerazim and Khalai versions.
A nerazim with high control over the void
Nydus canal from sc and bw
Crashed Norad from Rebel yell campaign
Recreation of Tassadar's portrait
Ghostnova's fenix portrait inside an immortal shell
Installation stairs from SC and BW
It uses SCV's .fxa sync for lip movement
Unburrowable gun trap from brood war
Elite Scout model
Elite model of dragoon - based in immortal and observer. It has a cute turret for the attack animation
General lee from a starcraft comic
Artanis portrait from SC and BW
It uses Siege tank .fxa sync for lip movement
Protoss warpgate bassed on Shakuras warpgate from lotv
Nerazim unit with zealot animations
Sunken colony from bw
Texture for the evolution chamber of Thrikodias
SC1 Kerrigan infested model. Works with Kerrigan dezerged animations (and lipsync).
Shakuras archives retextured to look greener
Mozared's avatar ingame
Texture for the Citadel of Adun of Ghostnova
Mercenary vulture model extracted from a doodad.
It uses Adjutant (Left) .fxa sync for lip movement
Arbiter portrait from SC and BW
Raynor as a civilian
Kerrigan's portrait from SC1. It uses Nova's fxa for lipsync.
Unburrowable trap from bw
Dark archon from BW.
Raynor inside a vulture