What is it?
The Dialog Item Creator Library is a library that I designed to create UI elements in game and manipulate them so that it is easier to get them to the proper size and position.
How do I use it?
You import the library into the trigger editor of your map. (Right-Click the trigger view frame -> Library -> Import Library)
You can then use the Show/Hide Dialog Creator Menu action to show/hide the dialog creator for a player inside of a trigger.
Then use the built in menu to create/modify your dialog
Known Issues?
Items generated from templates, hooking up, or the standard ui will cause errors when moving and resizing them, since they are a pain in the butt.
When a parent Item is deleted the children items are removed as well (intended) but the children names are still reserved (not intended)
I plan on adding in xml generation at some point in the future