

Lost Temple - Openness
An example of computing the "openness" of map cells. The openness value is the distance in cells from a cell to the nearest unpathable cell. The rendered openness image gives a good sense of whether slightly asymmetric areas of the map are still bala...
Pathing Example - Steppes of War
This image shows the approximation SC2 Map Analyzer must make of the ground pathing by relying on the t3CellFlag file rather than the t3SyncPathingInfo file.
Kulas Ravine - Influence
Positional balance of Kulas Ravine is good due to being highly symmetrical.

Analyzing Rotated Doodads 1
See how the pathing footprint rotates but not the nobuild footprint?

Incineration Zone - Influence
The shape of bases on Incineration Zone are slightly different.

Metalopolis - Influence
The 8 o'clock versus 2 o'clock spawns have the biggest positional imbalance.

Blistering Sands - Summary
A new summary image shows a nice overview of the map.

Blistering Sands - Summary Image 1.4.1
Summary image shows destructible rocks.

Scrap Station - Terrain Only
Only shows the cliff-levels read from the map file.
iCCup Fighting Spirit - Influence
This is an example of a map with rotational symmetry that has good positional balance for adjacent spawns.

Steppes of War - Openness
Openness is the distance from a cell to the nearest unpathable cell.

Compare More Openness Levels
The image on the left shows openness as of 1.4.3, on the right is 1.4.4. The extra gradient provides more visual distinction for the openness in a map.

Desert Oasis - Shortest Paths
The main-to-main shortest paths on Desert Oasis are very different by ground, cliff-walk and air.

Lost Temple - Shortest Paths (updated)
Like the original but with an SC2Mapster footer!

Analyzing Rotated Doodads 2
A clear delineation of the footprints.

Kulas Ravine - Bases
The bases image for Kulas Ravine.

Analyzing Rotated Doodads 3
And an in-game screen shot showing unit pathing and building placement to verify.

Analyzing Rotated Doodads 4
Better image of in-game effects

Footprint Examples
For an explanation of how to set up footprints in the map analyzer.

Steppes of War - Openness - 1.4.0
The 1.4.0 release generates much more precise pathing than the previous releases.

Scrap Station - Influence
Influence is the potential, expressed as a percentage, that one start location has to control a base versus another start location.

Kulas Ravine - Shortest Paths
There are a lot of cliffs on Kulas making ground paths converge on the center area.

Desert Oasis, Novice - Influence
This map has imbalance because of very different destructible rocks!

Incineration Zone - Shortest Paths Nat2Nat
SC2 Map Analyzer finds the natural expansion for start locations and can compute the natural-to-natural shortest paths.

Incineration Zone - All Shortest Paths
This image shows all the shortest paths to the upper start location from every cell, except cells that have no path.

Influence Heat Map
This shows the influence on Scrap Station as a heat map.

Metalopolis - Openness
Openness for Metalopolis.

Balanced?
This image depicts a map that the analyzer says is balanced by resources and by openness, though it has other imbalances. For instance, the bases need a different number of creep tumors to connect main to natural. Issues like this may some day be a...

Lost Temple - Shortest Paths
SC2 Map Analyzer computes shortest paths between locations for ground units, cliff-walking units or air units. This information is particularly helpful in getting a sense for the balance of map positions.
Metalopolis - Asymmetry
The axes of symmetry added by hand to show differences on Metalopolis.

Scrap Station - Bases (updated)
This updated version of the bases output shows the radius of the average openness/base calculation.

Footprint Examples, Annotated
Show the footprint coordinates!

Blistering Sands - Bases
The radius around a base shows which cells are sampled to compute the average openness of a base. This value is displayed next to the total resources for the base, and it is one way to decide how different one base is from another.

SC2 Map Analyzer Icon
The tool's icon.
Scrap Station - Bases
SC2 Map Analyzer finds resources on the map and deduces where the bases are, how many resources are located there, and classifies them as players often do: mains, naturals, thirds, islands, and semi islands.
Steppes of War - Summary - 1.4.3
Notice the main choke is identified and the available space in main is calculated. The bases actually have a difference in available space on this map.