SCoban - Sokoban Library for SC2

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This is basically a Library to provide the quick basics of the original Sokoban-like Gametype.

What's Sokoban?

User your worker and WASD to push all "crates" in their storage box.

  • You can only push a crate in the direction you are going (you can not pull it!)
  • You can not push more than one crate at a time

For Mappers

To use this library on your custom maps:

  • Create a Terrain; right now only cliffs will be checked whether the player can move there.
  • The default (right now hard coded) box-size is 2.0. That means if you want a corridor a player can pass you need to make it at least 2.0 units in width. This will be the minimum box-size, because right now you are unable to create cliffs which are smaller than 4x4.
  • Set up a nice interface if you want one, or use the one of the demo map
  • Place Points on your map (align it to the grid) for the Player, each Crate and each Storage Box.
  • Add/Edit the following in the Map Initialisation Trigger
SCobanInit(<Crate Unit Type>, <Player Unit Type>)
SCobanReset()
SCobanAddGameElement(<Element Type>, <Point>) for each Game Element
SCobanStart()

Things to do/Known Issues

  • Timer and Number of Moves
  • Competition mode for more than one player
  • Right now there is an offset of 1 for aligning the game elements, meaning they are aligned to odd offset positions for X and Y, you could get odd results when using even numbers of grid positions
  • Few performance enhancements
  • Tons of formatting, documentation, etc. :)
  • Whatever comes to my mind...

Feel free to post bugs/suggestions.

Have Fun Naim