

Terrain Preview (1-1)
Terrain Preview (1-1)

Episode 2 Map 2 Terrain Preview
Episode 2 Map 2 Terrain Preview

Trent "Trench" Aster
Trench reporting for duty.

Twilight Culling (1)
The Protoss are on the way to New Antioch, but first they must bypass several infested vespene mines.

Teaser
Just something we're working on.

Approach to Antioch (2)
Comparison of SC1 and SC2 Episode 1 Mission 1, Approach to Antioch.
We gave this map a much darker feel, as Turmalis sends force's to attempt to find out what is going on in the province of Antioch. We stuck with the general theme of the map ...

Tin in the Ashes
Comparison of SC1 and SC2 Episode 1 Mission 1, Tin in the Ashes.
Now with Tin in the Ashes we decided to branch off a bit more from the original terrain and layout of the map, using new technology to catch the real intent behind the map, and ...

In the Broken Glass (1)
Inside the mysterious Kel Morian facility, where the Zerg seem to be allied with the station's automated defenses (but not its personnel).

More Bora Dalis
More Bora Dalis

Antioch Remastered Logo
Logo courtesy of typhoon.

Marine Statue Comparison (2/2)
Marine Statue Comparison (2/2)

Temple of Jepok Comparison
Temple of Jepok Comparison

Tin in the Ashes
A tempting deposit of rich minerals located rather close to a Zerg encampment.

Darkest Thunderhead (2)
Unfortunately, the Psi Cocoon is being defended by a sizable force of Terrans. This image shows one of their outlying bases.

Templar Surrounded
Comparison of SC1 and SC2 Episode 1 Mission 2, Templar Surrounded.
As this map is sort of an expansion on map one we stuck with the darker tones, but kept with the theme of simply modernizing the existing terrain. Keeping the gener...

Ian Anduin
Taylor Mouse provided us with an updated model for Ian Anduin. Look forward to seeing him in 2-2 and 2-3!

Darkest Thunderhead (1)
The time has come to destroy the Psi Cocoon.

Terrain Preview (1/1)
Terrain Preview (1/1)

Darkest Thunderhead (3)
The Kel-Morians clear trees for an advance base.

Approach to Antioch
Comparison of SC1 and SC2 Episode 1 Mission 1, Approach to Antioch.
We gave this map a much darker feel, as Turmalis sends force's to attempt to find out what is going on in the province of Antioch. We stuck with the general theme of the map ...

Charlie Mox
Mox gets a new look ... though perhaps 'old' would be better :)

Mount Midnight Comparison (1/4)
Mount Midnight Comparison (1/4)

Tin in the Ashes(2)
Comparison of SC1 and SC2 Episode 1 Mission 1, Tin in the Ashes.
Now with Tin in the Ashes we decided to branch off a bit more from the original terrain and layout of the map, using new technology to catch the real intent behind the map, and ...

Episode 1 Map 5 Terrain Preview
Episode 1 Map 5 Terrain Preview

New Antioch
New Antioch

Docking Bay Comparison (2/2)
dockingbaycomp_1024

Stand at Jepok(2)
Comparison of SC1 and SC2 Episode 1 Mission 3, Stand at Jepok.
As we move into a brighter day for Antioch, and the rescue of the templar's at Jepok, so do we lighten and brighten the map for the remaster. Still sticking mainly to the original...

Episode 1 Map 5 Terrain Preview
Episode 1 Map 5 Terrain Preview

Templar Surrounded (2)
Comparison of SC1 and SC2 Episode 1 Mission 2, Templar Surrounded.
As this map is sort of an expansion on map one we stuck with the darker tones, but kept with the theme of simply modernizing the existing terrain. Keeping the gener...

Darkest Thunderhead (4)
A bit of whimsy secreted amidst the thunderhead.

Welcome to Bora Dalis
Bora Dalis doesn't let just anyone in.

Arboretum Comparison (1/4)
Arboretum Comparison (1/4)

In the Broken Glass (2)
Deep inside the Kel Morian lab, our heroes find something on ice...

Episode 1 Map 5 Terrain Preview
Episode 1 Map 5 Terrain Preview

Templar Surrounded Comparison
Map comparison of original and new.

Quatto's Comparison (2-2)
Quatto's Comparison (2/2)

Stand at Jepok
Comparison of SC1 and SC2 Episode 1 Mission 3, Stand at Jepok.
As we move into a brighter day for Antioch, and the rescue of the templar's at Jepok, so do we lighten and brighten the map for the remaster. Still sticking mainly to the original...