Base Command: Bel'Shir

Base Command: Bel'Shir

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Base Command: Bel'Shir

Story

Several commanding officers fight one another under the evening sun of Bel`Shir in order to collect samples (known as power cores) from a Xel`Naga Obelisk. Abandoned bases from previous Protoss and Terran forces are scattered throughout the jungle. Capture them and crush your opponents.

How to Play

1. Pick a game mode (1v1,2v2(v2), 3ffa, 4-6 ffa and 3v3)

2. Pick a commanding officer (CO) to represent your army, each CO has passive bonuses that can give specific units an edge over your opponents.

3. When the game starts you will be given resources every 3 seconds. The amount of resources gained is determined by how many and what types of bases are captured.

4. Build troops at the start and move out to abandoned bases surrounding your main base. Kill the neutral hostiles and stand on the beacon to start capturing the base. Note only biological units aside from Dark Templars and Ghosts can capture bases

5. Capturing bases leads to more production facilities, tech and resources. In the end you will be trying to capture your opponents' bases.

6. To collect power cores you can capture the center point (the Xel'Naga Obelisk)

Winning Conditions

Collect 300 Power Cores OR Destroy your opponent's Orbital Fortress(es) [in team games you must destroy all of them to win]

Tips/Features

- To gain CO Power you must use energy from the Orbital Fortress

- Use talents points from leveling up to further boost your passive bonuses

- Protoss units cost 50% more, but do 30% more damage and have 30% more shields/hit points than normal

- Killing units and losing units will also help your orbital fortress gain energy faster

- Once you capture a base with a fusion core, you can upgrade tech labs and refineries into tech reactors

- All custom hotkeys are Alt+(something) so they don't collide with other hotkeys.

Where to play?

On B.net (N.America only)

Final Notes

This is still mostly a beta, probably will make lots of changes to talents and skills as they are somewhat bland. The game modes 3v3, 2v2v2 and 4-6 FFA has never been tested as of yet so be warned if something lame happens. Will be updating every now and then.

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