Dark Deeds: Next Generation
Based on the wc3 map Dark Deeds. Not identical but same concept.
PAUSED WHILE ON HOLIDAYS
Story
You are a property investor who decided it would be wise taking advantage of these rock bottom land prices on the outskirts of town. Each investor was handed a deed and journeyed to the location to start developing to turn a high profit. Little did they know that one of the deeds had been tainted with a curse. The curse would appear every night and would transform the owner into a bloodthirsty monster.
You must build up your land and hire an army that will rid the lands of the cursed being.
Find out who the cursed one is and strike during the daytime when they are at their weakness but flee to safety at night or you to may become cursed.
Information
Aim
The non cursed land owners must find out who the cursed one is and kill them. The cursed land owner must kill the other land owners in order to obtain victory.
General
Units: You can only train 2 units from buildings, 1 being a citizen and the other a vehicle. The citizen can then be trained in various roles such as workers, rifleman, medic etc.
Buildings: Buildings allow citizens to be trained in different roles for example a Garrison allows citizens to become rifleman. Some buildings also increase your income which is generated every 20 game seconds. Other buildings grant defence or buffs that allow your to hold off attacks.
Day / Night: There is a basic day / night system that governs when the land owners transforms into a monster. Day / night also controls the ambience, and sight radius of units / buildings.
Alliance: Currently on the right hand side of the screen is an 'Ally' button. This opens a dialog box that allows you to ally / unally any players currently playing. Allying does not grant vision of that player.
Updates
http://www.sc2mapster.com/maps/dark-deeds-next-generation/pages/changelog/
Credits
Made by Taffer (server: SEA)
-Not yet published-